Graffonic
André Rangel Macedo,
Master in Digital Arts.
3kta,Custom Software and Intermedia Concepts,
Porto, Portugal.
e-mail: a@3kta.net
Abstract
Graffonic is a
result from the technical process of production of an hyper-tool materialized
under the form of an installation. This reactive work of art which I now
present will be seen on a video projection, under the control of a video sign
analysis system that will cover all of the projection area. The user's movement
is quantified in numerical data which will be the intelligible message for the
machine. Accordingly, using its relative cognitive ability (supported by
algorythmic processes), it will provide an audiovisual answer. The
computer's answer is grounded on a process of generative design in order to
create an esthetical reflex on a real time scale.
Interactivity/Interface
In reference to interface and interactivity,
although we recognize that technology offers room to numerous and variable
possibilities, the concept of interactivity to which my work relates is no more
than a zone where the physical and the biological directly interact with the
abstract and the immaterial. This system allows the machine to give the users
control upon the application with reference to the positioning of their hand on
the plane. Interaction becomes communication or even "conversation".[1]
I may also add a concept of interactivity related
to the artistic field. Interactivity provides a mean to stimulate the power of
imagination through the opening of new points of view, not by physical
experience but otherwise with the resource to new strategies of interactive
media[2], in which visitants are the performers of the artistic work.
It is important to mention the concept of
interface in relation to interactivity. In this regard, it is convenient to
remember David Rockeby saying according to which if someone reacts intuitively
to an audio or visual event, a closed circuit is created in which music and
movement slowly unify themselves.[3]
Metaconception/Generative design
My personal experience with metadesigner John de
Kam made me more sensitive to the concept of Generative Design. Generative
Design lies on generative systems that suggest an alternative approach to the
production of images, making possible the autonomous creation or the
mathematical generation of hundreds or even thousands of images.
The meta-artist acts simultaneously both as a
guide and as an aesthetical decider, concentrating not in the image in itself
but rather on the structure that produces the image.
Generative art refers to any artistic practice in
which the artist creates a process, such as a set of rules of a natural
language, a computer program, a machine or another mechanism, which is then
placed functioning with a certain degree of autonomy, fostering or resulting in
a complete work of art. In a certain way all humans are also generative
systems, and in that way all art is generative. In this context, the word
generative art refers to artificial generative art.
General objectives
This installation pretends to be a space open to
participation, leaving always the last decisions to the users before the final
result of this work.
"Grafonic" is an installation that
results from a work presented by me at Juliols summer course at Barcelona, July
2006. The content users/generators will be able to experience and explore the
encounter with the machine in a human's scale physical place. In this way, real
and virtual confront themselves completing the meaning of my installation.
I intend that it should be used as a piece of
urban furniture with entertaining purposes. Thus, the project might function as
a kind of laboratory to the study of human behavior in the shape of a space
free to the interaction with digital space.
This is a performance in which users define the
content and the variability of the control, as I have mentioned before.
References
[1]- Bongers refers that the classic interaction
loop man/machine may begin when the user wants to activate the system (in this
t, electronic). The system is controlled by the user through inputs, the system
processes the information and then presents a result. The human perceives the
information presented by the system and then processes it again exercising
control.
B. Bongers -
Trends in Gestural Control of Music - Gestural Acquisition, Analisis and
Control IRCAM - [CD-rom], 2000
- Erkki.... refers that David Rockeby's
interactive works show a "creative conversation" between two partners
more or less equals. One biological, the other cybernetic.
Huhtamo,
Erkki: Silicon remembers Ideology, or David Rokeby's meta-interactive art
[Online], 1999: http://homepage.mac.com/davidrokeby/erkki.html
- "...the theme is
"communication". What they mean by communication is probably the
relationship between art and technology, e between the audience and artistic
work."
Murata,
Makoto: ArtWatch-Jun.10,1997 [Online], 1997:
http://www.dnp.co.jp/museum/nmp/nmp_b/watch/Jun10_e.html
[2] - Jeffrey Shaw shows the complex negotiation
game between body and space.
Shaw, Jeffrey:
The Dis-Embodied Re-Embodied Body, [Online], 1996:
http://www.jeffrey-shaw.net/html_main/frameset-writings.php3
[3] - Rokeby,
David:Very Nervous System, [Online], 2000:
http://www.interlog.com/~drokeby/vns.html