Mimesis
Jean-Baptiste Dumont, MSc, MRes.
ESSEC Business School, Paris
e-mail: jeanbaptiste.dumont@gmail.com
Abstract
Genetic Algorithm has already been applied to several
optimization problems. For several years this heuristic has also been utilised
in the field of design, and has proved to enable efficient, and moreover,
original, and thus, innovative, results.
In respect of this finding, Generative Art references
functional systems available within the natural environment for appropriation
to serve the generation of art work.
Specifically, here, this work thus aspires to achieve
innovation in a process of design evolution via the adoption of the format of
an available, pre-existent cultural procedure:
the scapegoating mechanism.
Back to roots
Why are human cultures permeated by sense and order?
Cultures are symbolic systems possessing their unique codes. However, within
these auto-integrated systems there always exist sense and social links, which
posits the question of why cultures are always a vector of order, and not of
chaos.
To answer such a complex question we must seek to identify
the least common denominator of each culture. According to Girardian
anthropology [1], in the earliest form of every cultural system
there exists the universal ritual: that of ‘sacrifice’.
How have human beings, mimetic animals, succeeded in
co-habiting, considering that
imitation engenders inherent rivalry and destructive violence? In
effect, as mimesis results ultimately in universal conflict, the function of
sacrifice is to replace the potentially multiple victims with a unique
candidate: the ‘scapegoat’.
In this procedure the ‘scapegoat’ becomes selected
for sacrifice in order to purge social groups of their introspected violence.
For this reason, ‘scapegoats’ are inevitably selected from a source as remote
as possible from the selecting group.
The elimination, by the community in its entirety,
acting in union, of the sacrificed individual both prevents any later
revenge of the killing while breaking the circle of introspective violence
which otherwise threatens the community. By these means the act of the
sacrifice permits a rupture in the sequence of violent action and thereby
grants a form of salvation to the group by occasioning a release from self-inflictive
violent action by its substitution with an alternate, variant form of, -
equally, and therefore fulfilling, - violent spending. Effectively, the
inherent necessity for violence is transferred to a subject other than that of
the group itself: it is no longer inter-acted, reflexively, but expressed.
Sacrifice thus constitutes a cathartic function for the group.
During the mimetic crisis, the convergence of desires
leads to reciprocal hatred, meanwhile the object of desire becomes veiled. More
effective than strong differences between members of the community, this
undifferentiated situation tends to radicalize the conflict. Each member is
convinced in its uniqueness, but all are focusing their wills on the same
object. Moreover, it inclines to the standardisation of the entire community.
When the crisis reaches its paroxysm, the lack of differentiation inside the
community becomes absolute and leads to the elimination of the scapegoat and to
reconciliation.
In the animal world, the mimetic conflict already
exists, but animals have an instinctive inhibition which prevents interactive
slaughter merely in response to mimetic rivalries. Ethologists emphasize the
domination-pattern effect: animals will stop fighting as soon as dominance is
established. According to Girard, man is at once the most mimetic animal, and
the less able to cope with his own violence. Hence, man had to elaborate a
cultural response: the scapegoating mechanism.
Girardian anthropology posits that communities were
universally generated by a founding, collective murder: based on a scapegoating
mechanism. During the mimetic crisis, the entire community adopts the same
imitation of an accusatory gesture toward the scapegoat which unites it,
recovering a naïve and magical peace. This experience is thus a lived, sacred
experience. The community will then attempt its re-iteration, with further
ritual sacrifices, analogous to the original. It initiates the religious
institutions. As cultural institutions come from religions (Durkheim), so do
cultures arise from sacrifice.
The origins of cultures seem enshrined within this
mechanism. Therefore, we should consider the Girardian hypothesis: each
cultural order has been predicated upon a scapegoating mechanism.
As we have described, in a community, the lack of
differentiation within the community incites violence which is accumulated
until an individual, who must be both inside the community and at the same time
as remote from the community as possible, is discriminated to be designated as
the scapegoat, and thus to be removed from the group.
Then, a model ought to be capable of providing a
ranking of individuals according to the importance of the differences
distinguishing them and the other members of the community. It should also take
into account the fact that the more undifferentiated an individual, the more
violent he is likely to become.
In our approach, let the community be represented as
a set of n individuals. Inside this
community, every individual is related with p
other members of the group. The set of relations among the community is represented
by the m matrix:
The number of relations for every individual is set
to p. Then, every line of m is set randomly at the beginning of
the simulation: every member is ‘known’ from other p individuals, but this relation may be not reciprocal. So m may be not symmetric.
A local mimetic crisis :
violence transferts
At the beginning of the mimetic crisis, every
individual may become the scapegoat as we are unable to evaluate their level of
violence and differentiation. In our approach, to obtain more information about
the community, every individual is initially the center of a virtual, local,
mimetic crisis. At the end of that local crisis, by evaluating its intensity,
we are able to quantify the degree of difference between each local scapegoat
and the other p members to whom he is
‘known’.
But, as we said, the more undifferentiated an
individual is, then the more violent he likely to be. It must apply in every
local crisis in which he is involved in our simulation. So we must iterate this
process. Initially, each member has an identical potential of violence and of
differentiation. As the first step, n
local crisis infects the n members of
the community. Then, with the evaluation of the potential of violence for every
individual, we are able to estimate how differentiated an individual is. Then
we simulate ‘n’ new local mimetic
crises, taking into account the degree of differentiation of the individuals
were inside their local group subsequent to the previous step. It grants us a
revised level of violence for everyone, and by extension, of
self-differentiation.
As we repeat this process we get a convergent value
for the level of differentiation of every individual.
Let d(u,ui)
the level of differentiation between individual u and individual ui.
Let f(n,u) the level of
differentiation for individual u at the beginning of the nth local mimetic crisis.
We assume that f may be described as:
Our distance function d is defined by:
With:
It means for individual ui that if u
is ‘known’ from him, then the more ui
is lacking differentiation and the more he is different from u, the more he will transfer violence on
u. With summing the contribution of
every individual related to u, we
have an estimation of the level of differentiation of u: the more violence u
receives from others, the more u is
differentiated from them.
Looking at what’s happening to the whole community,
let Uk defined by :
Then, there is a recurrence relation between Uk+1 and Uk:
So, if our process is convergent, it converges
towards a fixed point X for function F. Nevertheless, F doesn’t seem a contracting function, at least at first sight, and
it may not be easy to prove that Uk
is convergent.
Fortunately, in our experiment kàf(2k,u) and kàf(2k+1,u) are always convergent. So our process is
convergent and may give us a ranking of every individual inside the community
based on their difference from others.
At the end of the process, the q most different individuals are designated as scapegoats and are
removed from the community. To have a constant number of members for the
community, they are replaced by q
randomly generated individuals. It gives us a new generation for the community.
With repeating this experience, generation after
generation, we managed to get our experimental results.
We represented individuals as vector. Each coordinate
represents a character. In each case a character may have 4 values : 0, 1, 2,
or 3. For an easier representation, we adopted a coloured circle to represent
this character: 0 is blue colour, 1 is green, 2 is yellow and 3 is red. We used
a community of 100 individuals. Every individual was related to 20 other
members. At every round, 5 scapegoats were removed from the community using our
model. We tried our experiment with one, two and four dimensions.
·
1 dimension
(100 generations)
2 dimensions (200 generations)
4 dimensions (200 generations)
At first glance, it seems that the fewer dimensions
we used, the more our model was efficient. With 1-dimension individuals, the
community was able to choose a dominant pattern. With 2-dimensions individuals
it has been more difficult for the second coordinate, the result is less
uniform, but it has worked. With 4-dimensions individuals, the results are more
contrasted. For characters 2 and 3, it is clear that a dominant colour has
appeared. For character 1, yellow is dominant but the 3 other colours remain
present. Character 4 is more erratic. This result is explained by the distance
function, which may not be capable of accurately differentiate the individual
when the number of characters increase.
However, these comments are on an absolute point of
view. We have to look at the result more in a relative way, taking into account
the fact that the more dimensions there are, the more possibilities of distinct
individuals there are.
Then, in a relative point of view, our model gets
more and more efficient with the increase of the number of dimensions.
This model is not describing how cultures emerge. It
is just a basic model of the scapegoating mechanism. Modelling the complete
cultural genesis may actually be another thing. Indeed, here, the emergence of
dominant patterns is based on the exclusion of individuals selected with our
model. Culture is different.
Cultural evolution implies lots of conscious and
unconscious processes inside the communities. The scapegoating mechanism may be
the one which occurs initially. But there are lots of other ones which can be
considered.
This model has been designed to be as simple as
possible in order to be a didactic one. So, it could easily be ameliorated with
using the other classical process implied in genetic algorithm such as
recombination or mutation.
[1] R. Girard, “Things Hidden Since the Foundation of
the World”, 1978