Artworks Presentations for GA2004
Vera Sylvia Bighetti.
Department of
Communication and Semiotic, Pontificia Catholic University, São Paulo, Brazil.
e-mail:
veraart@artzero.net
Abstract
Experience in generative art where
the digital environment works to be dragged. The complete work if for the
interaction of the reader and the behaviors had access in the routine.
“Drag
and drop” project works with the public space of the Internet, having
been conceived of a publishing procedure that it looked to facilitate its
opening. It is in the category of generative art and executable art what
demands a series of proper routines for its execution. Here software is not
alone a program, it is one to assist to make a routine, is not some thing alone
as machine, mathematics language or programming, are art information.
It is a project
that deals with rhythm of reading, a mix for the different behaviors and the
ergodic participation of the kinesthetic point of view.
The fidget of the
project is the relation in the conception and the creation of a sensorial space
to be explored. Because it is definitively the digital way that induces a
particular mobility. The best one of in the same ones can be defined in the
digital space like a game of the laws of the movement, as a field of force, a
system in permanent evolution.
Subsequently, the
hypotheses that we could locate in way that the relations of the meeting and a
dialogue could induce hybridization and as the real place of the interaction
shows what it is also an important part of the particular perception of the
virtual space
These are the two
suggestions and the conditions for the tensions and the vibrations that, the
project of aesthetic kinesthesia Drag and Drop.
Moreover, the interactivity can also echo in the
experimentation in the space as a dialogue with the new. In it is the hand of
the reader who contributes to perfect the materialization of the virtual world;
but the perception that are collated with the independent processes, for the
notion of interactivity of mouse and sensors (in a new stage – of the work in
progress), the visiting reader has that to accept or not that is in a learning
position when it faces an unexpected modality of art and communication
Drag and drop
explores the generative art, not as a surface. The project is thought for an
interface as a sponge, that does not limit the reader but that it introduces
the reader for the virtual space and at the same time places the image in the
real space.
The line of the
interface is permeate and mutant; being able to bring the
interator for inside of the vice system and it turns therefore we are observing
external of the images at the same time where we are observed by them. We can
say that the digital images are a real system, because they store the
information that can at any time be modified, being thus a dynamic system of
the variable. We work the images and the genetic algorithms, according to
Chomsky, that used mathematical logical systems for the natural language and
today we apply these concepts in programming that allow imitating the processes
of the life, as the morphogenesis and the growth of the forms. The used
variable of the independent agents if convert into data with proper life. They
are capable systems of if to adapt to return of, according to intelligent behavior the virtual and
changeable system all after being if becomes now viable. The image has viable
behavior and natural intelligence. The conversion of the image for the digital
system can make to behave it as an alive organism, acting for same itself
imitating the evolution of the life. How much to the observer we must think it
as part of the system about net, more not occupying hierarchic place, but as a
knot of the net. We also can, to think the use of the digital technology as a
nomadic communication, for a collective one without place and in real time. The
digital art with its characteristic of windows results in an object simulation
in three dimensions and in real time and each time more it is the adjusted
expression more of our world. The interactive computational animation, to
dispose one feedback visual immediate of the results, makes possible to
decompose the stages of the construction of the images and to study its results
and still makes possible action directly in the computer. The rapidity and
adaptatividade of the computational process generate, in seconds, dynamic
answers on the exchange of space relations and graphical information. This
system is formed by a series of elements as the hardware, software as language,
action of input and output, memories and data bases, the digital environment
allows to cross distinct spaces and times and different levels of reality,
joined sonorous tracks, formats and categories of information, new connections
in a continuous flow of information.
2.1 Details of technical requirements:
PC - Shockwave – software Director Macromedia
2.2 Tables
and Figures
Image 1 |
Image 2 |
Image 3 |
Image 4 |
Image 5 |
Image 6 |
Image 7 |
Image 8 |
2.3 Quoting references
Bibliography:
1.AARSETH, Espen J. (1997) Cybertext: Perspectives on Ergodic
Literature. Baltimore, EUA, The Johns Hopkins University Press
2.BEIGUELMAN, Giselle, (2001.2002)-.
Desvirtual.com URL: http://www.desvirtual.com.
3.BOLTER,Jay David (1996) Remediation- The John Hopkins
University, Press and the society for literature and science
4.WILSON, Stephen
(2002) Intersection of art, science and technology. MIT Press.
Cambridge, Massachusetts Institute of Technology, London England