Dutch Dwellings
Faculty of
Architecture, Building and Planning, Eindhoven University of Technology, The
Netherlands.
e-mail:
B.d.Vries@tue.nl
Abstract
Applying Generative Design (GD) for dwelling is not
very common but it opens up the possibility to study whether GD systems can
reproduce existing design typologies. Dutch dwellings as an exemplification of
a design typology are analysed using the SAR methodology. Building regulations
are used as input to a GD system along with the typical requirements for a
family house. The results show that not all existing typologies can exactly be
reproduced, but the generated designs have a remarkable resemblance with Dutch
dwellings. They also demonstrate that Dutch dwelling identity is at least
partially encoded in Dutch building regulations. Coding of yet unknown
architectural identities requires new GD metaphors to support the architect.
Housing research traditionally receives little attention. Many studies on social housing have been published but very little scientific research from an architectural point of view. One exception to this rule is the well-known SAR mythology that originated in the sixties last century in the Netherlands. First we will briefly explain the main aspects of the SAR methodology. Following, we will use this methodology to systematically classify traditional Dutch dwellings.
1.1 SAR
SAR stands for Stichting Architecten Research (in English: Foundation of Architect’s Research) and was founded by Prof. John Habraken [1]. In the SAR-65 report he defined the term ‘support’ and ‘infill’. Supports are realised by a project-oriented building process as is common practice for the building industry. The infill is not project-dependent, but directs itself to facilities produced by the industry of durable consumer goods. These two aggregation levels are not only related to design and construction but also to responsibility and decision. The support includes all decisions in the dwelling that may be taken communally and the infill all the decisions that may be taken individually. Since infill and support were strictly separated a method was needed to systematically research the infill possibilities, given a specific support. For that purpose the design taxonomy was introduced as described and applied in the next section.
1.2 Dwelling taxonomy
The term taxonomy originates from biological research and refers to the organization of plants, animals, and other organisms into categories based on similarities. For a specific domain many taxonomies can be proposed that are good as long as they are useful. In this paper we will propose a taxonomy for Dutch traditional dwellings.
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Figure 1: Dwelling taxonomy |
For each of the leaves of the taxonomy tree, a typical example is presented if Figure 2.
Ground
floor |
First
level |
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Dwelling type 1: |
Dwelling type 1 |
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Dwelling type 2: |
Dwelling type 2 |
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Dwelling type 3: |
Dwelling type 3 |
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Dwelling type 4: |
Dwelling type 4 |
Figure 2: Dwelling samples |
Identity according to Oxford Reference [2] is the
quality or condition of being a specified person or thing. In our case it is
the quality of a house being specified as a Dutch dwelling. The perception of
this quality by human beyings is determined by the spatial organisation of the
dwelling and the material use. In return, these two aspects are strongly
related to geographical location, cultural history, etc. The Dutch identity is
instilled in the Dutch codes and regulations. These formal descriptions specify
the common understanding and agreement of living in the Netherlands and thereby
also of Dutch dwellings.
Our approach to Generative Design takes the Dutch
building codes and regulations as a starting point. In the following section we will apply our GD system and imply
current codes with respect to lighting, energy consumption and minimal
requirements for furnishing.
The GD system we implemented is based on the well-known GA algorithm and described in detail in [3] and [4]. Input to the system are the requirements that are common to dwellings for family housing, presented in the following screenshots from the application:
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Figure 3: Spatial requirements |
Figure 4: Spatial relationships |
Figure 3 expresses the minimum and maximum area in
square meters per space. Figure 4 shows the preferred relationships between
spaces (Green/Light = direct relation, Blue/Dark = No relation). On top of that
the span width between the bearing walls is fixed to 6.00 meter, which most
frequently used in new housing projects in the Netherlands (see Figure 5).
Extensions in the front and in the back are allowed within the limit of 2
meter.
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Figure 5: Site constraints |
Screenshots are presented in the table below from a
selection of the results of the runs of our GD system. In de upper half the
ground floor, the second floor and the top floor (attic) are presented from
left to right. In the lower half of the image a 3D overview of the design is presented.
The index of the colour coding is as follows:
Blue = Circulation space (Staircase)
Red = Entry
Yellow = Kitchen
Purple = Living
Light
blue = Bedroom 1
Green = Bedroom 2
Dark
yellow = Bedroom 3
Pink = Bathroom
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A 3-storey house is
generated with the entry and staircase on the opposite side of the living
room. The kitchen is connected to the entry. The bedrooms are on the first
and second floor. The bathroom is on the second floor (attic). This house type is somewhat similar to dwelling type 3. It is a bit hard to decide what the front of the house is. Bathrooms on the top floor are very uncommon. |
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Entry and staircase
are strongly connected. The kitchen is wrapped around the living room. All
bedrooms are on the second floor as well as the bathroom. The bathroom is not
directly accessible from the circulation space. This house is most similar to dwelling type 2. No direct entry from the circulation space is not usual but either uncommon. |
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Entry and staircase
are completely separated. The kitchen is at the same side of the house as the
entry (the front). The bathroom and two bedrooms are located on the ground
floor, while the other bedroom and the bathroom are located on the first
floor. This house type is similar to dwelling type 3. More common is, the location of one bedroom and the bathroom on the ground floor in case of housing for elderly people. |
Figure 6: GD results |
As can be seen from the table above, not all Dutch dwelling types from
the dwelling taxonomy could be reproduced closely in this small-scale
experiment. Perhaps simply more runs are needed or possibly our GD system gets
stuck in some local optimum of the fitness function and does not ‘discover’
other optimums. Overall the results of the GD system are not as neatly and smoothly
as the examples from practice. More iterations also don’t bring the results
closer to reality. Presumably this is exactly the bandwidth that does not bring
significant reduction of energy consumption (the imposed building codes) within
the minimal requirements of lighting and furnishing. In this bandwidth
aesthetic and constructive efficiency considerations prevail.
Architectural identity is defined by the spatial organisation and
material use of a building. The creation of such identity is traditionally
reserved for the architect. With Generative Design, identity can possibly be
generated by computer systems. Every GD system operates upon a basic set basic
of primitives, namely the geometry representing space or material. Coding of an
identity can be implemented with fundamentally different methods, namely:
Recombination of primitives: Identity is in the primitive
The operational procedure changes the ordering of the fixed primitives
that constitute a design. E.g. through a cross-over in a Genetic Algorithm [5].
Transformation of primitives: Identity is in the transformation
procedure
Soddu [6] generates design by specifying the transformation procedure
that operates upon a set of primitives. The transformation procedure is fixed,
while the primitives are adapted.
Equilibrium of primitives within constraints: Identity is in the
constraints
From the Constraint Satisfaction Problem (CSP) research domain many
algorithms have emerged to solve complex numerical problems. The constraints
are fixed and determine the boundaries of the design solution space.
Hybrid procedure
Many GD systems, like ours, follow a hybrid approach
The Dutch dwellings example demonstrates that Dutch dwelling identity
can be reproduced from implying Dutch codes. This outcome underlines the value
of GD as an architectural design analysis and exploration method. Coding of yet
unknown architectural identity requires much more. Ultimately a one-to-one
mapping of the architect’s mind into computer system format is needed. Apart
from the question whether this is desirable, we can conclude for now that there
is a long way to go. In the current state, a lot of effort is spent on coding
computer systems, which requires a formalisation of design considerations that
conflicts with the typically ill-structured and ill-defined architectural
design process. The research challenge is to develop metaphors that can bridge
this gap and open up the possibilities of GD for architects.
[1] Bosma, K., D. van Hoogstraten and M. Vos (2000). Housing for the
Millions: John Habraken and the SAR (1960-2000), NAI Publishers, Rotterdam.
[2] www.oxfordreference.com
[3] Zee, A. van der, and B. de Vries (2003). Checking interactive
generated design against distributed objectives, In: C. Soddu (ed.) Proceedings
of the 6th International Conference on Generative Art 2003, Milaan, pp. 19-28.
[4] Zee, A. van der, and B. de Vries (2004). Interactive generated
design alternatives constrained by technical and spatial conditions, In:
Proceedings of G-CAD Conference, Pittsburg. (to be published)
[5] Holland, J.H. (1992). Adaptation in Natural and Artificial Systems,
MIT-press, Cambridge, Massachusetts.
[6] Soddu, C. (2003). Visionary Aesthetics and architecture Variations,
In: Celestino Soddu (ed.) Proceedings of 6-th International Conference on
Generative Art, Milan, Italy, pp. 5 – 18.