Taxonomies of Form Based on Morphogenesis
School of Design,
the Hong Kong Polytechnic University, Kowloon, Hong Kong.
e-mail:
sdtim@polyu.edu.hk
International
Research Co-ordinator, Digital Project Ecosystem, Gehry Technologies LLC
e-mail:
john.frazer@gehrytechnologies.com
Abstract
This paper critically evaluates the appropriate role and nature of
taxonomies used in generative design. While formal descriptions of geometric
properties are a familiar and obvious basis for a taxonomy of form, the paper
proposes that a truly useful prescriptive taxonomy for design must be based on
characteristics deeper than mere surface resemblance, and capable of supporting
exploration of options by criteria that are meaningful for the role that the
designed object will eventually play in the real world. To this end, the paper
proposes sample taxonomic strategies for made things, based on criteria of a)
assembly and manufacture, b) topology of relations between its components, c)
affordances of interaction with other objects and d) ergonomics and physical
interaction with the user. Each of these strategies is illustrated by applying
it to a specific family of designed products. As part of this demonstration,
standards of notation and graphic representation are proposed for each
taxonomic strategy. Based on these descriptive taxonomies, the paper
hypothesizes ways in which each of these descriptive taxonomies, and the
associated modes of notation and graphic representation, might be
instrumentalized as a prescriptive taxonomy for the derivation of generative
design algorithms with the potential of supporting the design of genuinely new
products. The paper culminates by proposing a model taxonomic structure for
man-made things based on a case study using the family of writing instruments.
As
descriptive tools, taxonomies aspire to elucidate webs of relations between
things, establishing the categories and structures by which we perceive and understand
the world. Any generative design algorithm has at its base an implicit or
explicit taxonomy (or taxonomies), embodying a notion of the meaningful
criteria by which designed things are related.
Generative design uses taxonomies as tools of synthesis in addition to
tools of analysis – to give structure and meaning to our making of the
world as well as our understanding of the world.
By the same token that our taxonomies of the natural world are
inextricably linked to the way in which we conceive of the genesis of new forms
of things through processes such as evolution, the taxonomies that form the
basis upon which generative design algorithms are built determine the very
parameters of the thinkable and the makeable. The adoption of one given taxonomy
rather than another is in itself a fundamental design decision. In the
following pages, we identify some critical issues involved in the adoption or
invention of taxonomies for generative design and propose measures for
formulating taxonomies that will provide optimum support for the generative
design process.
Our ongoing research into taxonomies of form, to which this paper provides an introduction and partial overview, was inspired by what the authors see as a missed opportunity in the way in which standard solid modelling programs currently deal with the definition of form. The “primitives” out of which complex forms are composed in such applications, and the means by which they are combined and transformed, provide little opportunity for using inherited design knowledge to support an evolutionary design process. To incorporate such potential into design tools, one would need to propose a model of the nested hierarchical structure by which things are related and by which relevant “genetic” information can be located and appropriated for the design of new things. One would need a taxonomy of form: a cognitive structure for the world of man-made things that would achieve what biological classification systems do for our understanding of the world of living things and, beyond that, would support designers in the creation of genuinely new products. The following pages outline different strategies for taxonomies of form that would fulfil these criteria.
Figure
1 illustrates a proposed convention of coding, applied to a set of simple
manufactured objects: ballpoint pens. There are two essentially different
formal and technical variants of the ballpoint pen, distinguished from one
another primarily in their solutions to two ancillary technical issues that
have to do with the way they interface with another designed object, namely the
shirt of the pen’s owner. Just as the pocket of the shirt is a feature designed
to contain pens and other small objects, the design of the pen accommodates its
containment in the pocket by providing features to a) prevent the leakage of
ink onto the shirt and b) hold the pen upright in the pocket. In this way, the
shirt and the pen exert a forming influence on one another. The two strategies
for preventing ink leakage are the ‘cap’ strategy and the ‘retract’ strategy.
The ‘retract’ strategy has two sub-strategies – ‘click’ and ‘twist’ – only the
former of which is reflected in the diagrams. The solution for holding the pen
upright is nominally the same for both variants – the ‘clip’ – although the
placement and form of the clip are different in the two variants because of the
different opportunities and constraints imposed by the anti-leakage strategy,
to which the stand-upright strategy is subordinate, at least in the examples
under consideration.
Figure 1: the ‘cap’ (top) and ‘click’ (bottom) variants of the
ballpoint pen
If
the ballpoint pen is equivalent to a species in the taxonomy, then these two
variants are analogous to subspecies. In the diagram above, an idealised
example of each of these subspecies is annotated with letters referring to the
constituent subdivisions of its formal composition. Because ballpoint pens are
more or less linearly composed objects, one could imagine a language in which
the ‘clip’ strategy could be unambiguously described and denoted by the ‘word’
LFCGTIP while the ‘click’ strategy would be called FSGTICXYEB.
These subspecies-level variants constitute two distinct and
cohesive sub-groups of ballpoint pens, but this is not yet the base level of
the taxonomy. While uniquely denoting the stereotypical form of the type of pen
to which they refer, the two sequences of letters used in the above example to
distinguish the two alternative strategies give a minimum of information about
the pen as a material assemblage or a mechanical apparatus, and thus are of
little use as description of a functioning tools or manufactured products. Each
of the two ballpoint pen sub-groups can be defined as an essentially invariant
set of parts with fixed spatial and functional relations to one another, but
there is any number of ways in which each of these types of pen may be put
together out of smaller components in the actual manufacturing process. It is
at this level that ‘negotiations’ between the formal strategy of the designed
object and the manufacturing strategy of the producer take place.
To
illustrate this point, we differentiate between four different manners of
assembly within both the ‘click’ and the ‘cap’ versions. These eight
alternatives, drawn from examples of common commercially available pens,
exemplify but do not exhaust the range of actually existing and potential
manufacturing solutions for ballpoint pens. In order to introduce a limiting
criterion, the examples include only pen types in which all outer parts are
made of plastic. Following the analogy of the Linnean biological taxonomy, if
the ‘lid’ and ‘click’ versions are two subspecies of the ballpoint species,
then these manufacturing variants would be varieties (a term used for plants
but not animals) within the subspecies.
The capital letters in figures 2a and 2b, above, label the same portions of the pen as in the previous illustration (C for clip, I for ink cartridge, B for button, etc.). Rather than being shown as a finished and complete form, each pen type is shown in an ‘exploded’ view and each component piece of the pen is labelled with the letter or letters that refer to it. Here one sees different ways of dividing up the pen into subcomponents. For example, the outer hull of the pen, which consists of the subdivisions F, G, T and P is divided differently in each of the examples of the ‘lid’ variant (F-GT-P or FGT-P or FG-TP or F-G-TP depending on the manufacturing strategy). In each annotation, the capital letter refers to the part itself, the small letters flanking the capital letter refer to the other parts of the pen with which this part comes into contact and the symbols between the capital and lower case letters shows the nature of the connection between the two parts. So the label for the funnel-shaped end of the first example, l<F>g<I, means “part F friction fits into part L at one end (the ‘left’ end in this chart), friction fits into part G at the ‘right’ end and receives part I friction fit into it from the ‘right’ end”. A linear sequence of all the descriptions of all the pen’s parts, as written under each example in the diagrams, is a ‘word’ that describes the pen in much greater depth of detail than the simple sequences of capital letters noted above. Such a description of an object contains information about the final form of the assembled object while also describing the pieces out of which the product is made, the manner in which they are assembled and even the order in which they must be assembled.
Figure 2a: four manners of assembly for the ‘cap’ version of the
ballpoint pen
Figure 2b: four manners of assembly for the ‘click’ version of the
ballpoint pen
Ballpoint pens provided a convenient case study for the above
demonstration because of the essentially linear character of their assembly,
which allows for easy notation in which each pen type could be seen as a
sentence composed of words. Rules of sentence syntax would apply, which
correspond to the parameters of the manufacturing and assembly process and the
qualities of the materials used.
Many manufactured products are much more complex than ballpoint pens,
and must be defined by information of a three-dimensional nature. There is no
reason why the one-dimensional principle illustrated by the pens could not be
extended to the second and third dimension and used to generate databases of
spatial information. It would be necessary to develop computer applications that
would allow for the construction, reading and manipulation of such databases,
which would contain information that is generic to the extent that it would not
describe a specific final form but rather a strategy for manufacturing and
assembly of a product, the forms of the individual pieces of which would have a
greater or lesser degree of indeterminacy, depending on the extent of their
interdependency with other pieces in the whole ensemble.
However, the extension of the principle described above to more complex
products would require more than simply adding two more axes to the one already
existing in the ballpoint pen, which would in effect create a virtual Cartesian
space along all axes of which linear sentences may be written. Such a mere
dimensional extension and accretion of essentially one-dimensional information
would not allow for description of the topological relations needed to describe
the variety of ways in which parts relate spatially to one another in a
three-dimensional whole.
Figure 3:
generic topological relations in shell structures
Figure 3 enumerates typical ways in which components are
observed to interrelate topologically within a narrowly-defined family of
products whose membership is delimited both by function (communications
apparatuses and their peripherals) and manufacturing process (cast plastic
shell constructions). Each of the products shown in figure 4 can be described
by a linear sentence that records the topological relationships in a way that
also reflects their relative position in a nested hierarchy. For example, the
cellular phone is made of two pieces sandwiched (Sa) together, each of these
pieces is put together from a number of smaller plates (Pl) and some of these
plates have buttons penetrating (Pe) through them. Thus the notation for this
item is Sa(Pl(Pe)). Of course this notation could be extended until the
insertion of every clip and screw is accounted for, but for the sake of this
illustration the ‘depth’ of the description was taken only as far as necessary
to describe the construction as visible from the outside without disassembling
the object. The result would be a linear shorthand for a nested series of
three-dimensional relationships. Besides the usefulness to designers, such a
system of classification and description of products could be compatible with
current attempts in the area of manufacturing engineering, such as “direct
engineering” that strive for a closer connection between modelling and
manufacture of products [1,2].
Kinship between objects would be recognised by shared ‘outermost’ assembly strategies, and closeness of relation within a family would be reckoned by the ‘depth’ to which the two objects’ description is identical. So the mouse and the cell phone are related to a ‘depth’ of two (Sa(Pl)), while the mouse and the keyboard are related only to a depth of one (Sa) and the mouse and the printer are only related by virtue of both belonging to the family of products assembled from cast plastic shells.
No product is used in isolation. Every manmade thing must
accommodate other things with which it comes into contact, and many products
belong to ensembles of things that are used together even though they may be
designed and manufactured by completely different people with no contact with,
or knowledge of, one another. For instance, at the ‘subspecies’ level of the
ballpoint pen taxonomy described above, differentiation is introduced by
different strategies for how the pen interacts with another product: the shirt.
Screwdrivers are simple tools whose form derives primarily
from striving to provide an optimum translation between the human hand and a
screw, which in turn is designed to translate the rotary motion imparted it by
the screwdriver into linear penetration into a receiving material. Aside from
this common characteristic, different applications of screwdrivers put priority
on different performance criteria. Accordingly, some screwdrivers are designed
for high precision, others for efficient transferral of torque or axial force
and yet others for avoidance of slippage between screwdriver and screw or
avoidance of transmission of electrical current, to give just a few examples.
The handle and tip of the screwdriver are given different shapes, sizes and
materials according to the specific tasks for which the tool is designed [7].
Similar criteria apply to the design of the screw; the head and shank of which
will be designed differently depending on the type of screwdriver with which it
must interface at one end and the material and/or receptacle it must penetrate
at the other end.
The criteria of assembly and topology used in the pen
taxonomy and the shell taxonomy, respectively, will not suffice to adequately
describe meaningful or useful rules of variation and relatedness among
screwdrivers and screws. Although they may evince a similar range of variation
in their forms and manufacturing strategies as ballpoint pens, variation in the
forms of the individual parts of screwdrivers and screws has a much greater
effect on the function of the tool than is the case with ballpoint pens.
Alterations to the form of any part can change the purpose for which the tool
is suited. The screwdriver/screw pair is designed to mediate between two
‘givens’: the human hand and the material into which the screw is to be
inserted. The transition between hand and material can be subdivided into three
interfaces: hand to screwdriver, screwdriver to screw and screw to material.
Figure 5 depicts the more common variants for each of the components –
screwdriver handle, screwdriver tip, screw head and screw shank – that are the
physical points of interface within the hand-screwdriver-screw-material
continuum. This diagram constitutes a graphic depiction of a taxonomy of
connections and affordances, based on the way things accommodate other things
with which they combine to form a functional whole. There is a large number of
different possible “paths” between these the top and the bottom of this
diagram, and each path represents a different set of ergonomic and functional
qualities. At every interface, the shape and material of the components that
come into contact affect the whole causal chain. New component solutions, such
as a new handle type of new screw head, can be inserted at any point in the
chart, increasing the number of possible paths through the chart, and thus the
number of possible tools, exponentially. Variations in the length and thickness
of the screwdriver shaft and the screw, which also vary according to
application, have been omitted from the chart in the interest of
simplification.
Figure 5: the core set of variants of the components of
screwdrivers and screws
The
taxonomy distinguishes between the shapes of different screwdriver components
not because shape variation is relevant in and of itself, but because different
shapes afford different uses by allowing different hand positions and
accommodating different screw head types. A geometrical description of these
variations in shape is of secondary interest, at best. Thus each screwdriver
type would be best defined not as a geometrical composition, as in shape
grammars as strictly defined, but rather as a combination of a specific head
(H) and tip (T) that together must satisfy demands and restrictions being put
on it by the hand at one end and the screw at the other end whilst affording a
precisely-defined type of transferral of force and movement between the hand and
the screw.
To reflect this added criterion, each upper-case letter of the type of linear code used to describe the ballpoint pen variants would need to be supplied with a qualifier. Thus, if the generic notation for the composition of a screwdriver is HaTi, a slotted tip jewellers screwdriver could be coded as HajwlTislt. The same would apply to screws: a phillips head countersunk wood screw would be coded as Hephil,csnkShwd. Each subscript implies a set of compatibilities and incompatibilities. For example, the slotted screwdriver tip (Tslt) is compatible with the slotted (Heslt), Phillips (Hephil) and posidriv (Hepos) screw heads but incompatible with the hex (Hehex), tri-wing (Hetrw) and torque (Hetrq) heads. Similarly, though every handle should be compatible with the human hand, each handle requires certain hand positions and actions in order to operate it correctly.
Most
of the instruments developed throughout history to extend the capabilities of
humans have by definition been “hand tools”, whose form was influenced by the
need to accommodate the hands and to which the hands in turn learned to adapt.
Both ballpoint pens and screwdrivers, to take two examples already mentioned in
this paper, are essentially machines for the conversion of hand movements and
positions into effects that could not be achieved by the hand alone. The
proliferation of digital electronics products has further increased the number
and variety of objects with which we interact through sometimes quite complex
manual manipulation.
The only design parameters shared by all hand tools,
handsets, handheld and hand-operated objects are those imposed by the need to
afford operation with the human hand. The hands are at the same time the common
baseline of many designed products and the common “bottleneck” which imposes a
familiar set of possibilities and restrictions that must be acknowledged,
exploited and accommodated in the design of all sorts of things. There is
therefore good reason to argue that a taxonomy based on interaction between a
thing and the hands of the user could serve as a fruitful basis for a broadly
applicable taxonomy for man-made products.
Figure 6 illustrates a conceptual foundation for the categorisation of man-made forms based on the way in which the hands interact with them. As in the preceding examples, a convention of linear notation is proposed for this categorisation, which has a degree of isomorphism with the physical situation that it is describing. One digit-place of the code number is allocated to each finger, based on the sequence of fingers on one’s two hands, as seen when held palm upwards in front of oneself, with the thumb of the left hand in position “1” and the thumb of the right hand in position “10”. The digit that fills each place in the sequence corresponds to the mode of interaction between the object and the corresponding finger, so that the digit 1 in position number 10 (i.e. as the last digit in the ten-digit code) means that the right thumb is being used to press part of the object (possibly a button) and the digit 5 in position number 2 would mean that the index finger of the left hand is being used to steady the object.
Figure 6: examples of different modes of manual interaction, with corresponding
coding
Note that the criteria of classification have to do with the position
and action of the hands and not the form of the object per se. Every one of the
610 or over 60 million unique sequences of digits possible within
the code described above would correspond to a range of possible positions for
the fingers based on flexibility and reach of the individual digits, the
amount, direction and precision of force required for each of the modes of
interaction between finger and object, interference of the fingers with one
another and with the line of sight and many other ergonomically and
physiologically defined factors. Besides interaction with physical objects, the
recognition and classification of hand gestures is also of interest to
researchers in human-computer interaction [6]. This information could be used
to generate a data set defining ten interacting “clouds” of possible finger
positions from which possible forms and configurations of designed objects and
their sub-components could be derived.
Each
categorisation scheme presented in this paper addresses a different way in
which made things could be usefully categorised: by manufacturing and assembly
typologies (the pens taxonomy), by topological relations of the object’s
component parts (the shells taxonomy), by chains of affordances (the
screwdriver taxonomy) and by ergonomic criteria (the fingers taxonomy). While
some aspects are repeated in two or more of these categorisation schemes, they
do not necessarily share enough of a common foundation to be consolidated into
a single set of taxonomic principles. A taxonomy that would subsume the myriad
different types of information and connections that are cogent to the complex
design process and present them in a structure that could be the basis of a
tool for the derivation of genuinely new types of things would require more
than the mere superimposition of these various schemes.
Figure
7 illustrates a form of taxonomy capable of uniting various levels and criteria
in the categorisation of man-made things. The extended family of all writing
instruments has been taken as a case to demonstrate this taxonomic method. The
form of the taxonomy is analogous to the Linnean biological taxonomy, in which
nested hierarchies of relations are formulated based on empirical observation
of definable shared characteristics and the design of the chart borrows from a
chart by Henry Doktorski depicting part of Hornborstel and Sachs’ 1914 taxonomy
of musical instruments [3]. Three levels of categories (or ‘taxons’) are
depicted in the chart. If, as already proposed in the pen example, each
distinct kind of writing instrument is taken as comparable to a species, then
this chart shows the taxons analogous to species, genus and family within the
order of writing instruments (which in turn would be embedded consecutively in
a class, a phylum and, finally, a kingdom which could for example correspond to
all designed products. These levels are not reflected in the chart).
Different
criteria for categorisation apply at each level of this taxonomy, and even
within each of the different “genus”-level groupings. The chart is drawn from
observations of the meaningful criteria of distinction that inhere at each
level and for each subgroup of these man-made objects, rather than imposing a
unified theoretical structure across all categories. The manufacturing-related
categorisation already demonstrated on the example of ballpoint pens does not
appear on this chart because it is at a level below that of the species, but we
have proposed above that the categorisation of screwdrivers and screws should
be done by different criteria than those applied to ballpoint pens. If this
taxonomy were extended to take in other kinds of products, more variations in
criteria would be introduced at any given level to address the aspects by which
those things are usefully categorised.
In defining taxonomies of man-made things, we intend to go beyond description of existing things to provide mental models for the derivation of truly novel new products. A taxonomy should be seen as a search space for innovation strategies, and the graphic representation is intended as the tool for this endeavor. A new solution could be inserted at any level of the taxonomy. The further left in the chart a new category is inserted, the greater and more profound the innovation. An example of an innovation in the leftmost column would be the invention of the typewriter. Only twice in the history of writing has an innovation been made at the “phylum” level. (We distinguish writing from printing, which is a process of mechanical or optical reproduction rather than production, thus disqualifying Gutenberg’s printing press and placing the advent of this new way of writing in the early to mid 19th century). The invention of the computer didn’t add a fundamentally new paradigm of writing, seen from the phenomenological point of view. It still uses the two options of keyboard or stylus (or clumsily with the mouse, which is still held with the hand). At the next level to the right – the so-called “genus” level – an example of an innovation would be the invention of finger painting to deposit a liquid onto a surface rather than transposing the material itself.
Categor- |
|
Categor- |
|
Categor- |
|
|
|
isation |
|
isation |
|
isation |
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|
|
Criterion |
phylum |
Criterion |
family |
Criterion |
genus |
species |
|
Method
of |
held |
Relationship
|
Body of
instrument |
Material
of |
Gritty
medium encased in sheath |
Pencils |
|
Operation |
with |
between |
is the
writing |
writing
medium |
Waxy
medium wrapped in paper |
Crayons |
|
|
the |
body of
the |
medium |
and
casing |
|
Pastels |
|
|
hand |
instrument, |
|
(if
any) |
Gritty
medium not encased |
Chalk |
|
|
|
writing
medium |
|
|
|
Charcoal |
|
|
|
and
receiving |
Body of
instrument |
Physical |
Writing
medium is liquid, |
Fountain
pens |
|
|
|
material |
filled
with writing |
process
of |
flows onto
surface |
Roller
ball pens |
|
|
|
|
medium |
transposition |
Writing
medium viscous, |
Ball |
|
|
|
|
|
of
writing |
pressed
onto surface |
point |
|
|
|
|
|
medium
to |
|
pens |
|
|
|
|
|
the receiving |
Writing
medium liquid, |
Felt tip
pens |
|
|
|
|
|
material |
sponged
onto surface |
Markers |
|
|
|
|
|
|
Writing
medium solid, |
Draftsman’s
lead holders |
|
|
|
|
|
|
abraded
onto surface |
Mechanical
pencils |
|
|
|
|
|
|
Writing
medium liquid, |
Airbrushes |
|
|
|
|
|
|
sprayed
onto surface |
Spray
paint cans |
|
|
|
|
Body of
instrument |
How
writing |
Bristles
carry medium |
Calligrapher's
brushes |
|
|
|
|
dipped in
writing |
medium
is |
|
Sign
painter's brushes |
|
|
|
|
medium |
carried
by |
Reservoir
carries medium |
Reed pens |
|
|
|
|
|
instrument |
|
Quill pens |
|
|
|
|
|
|
instrument
surface carries medium |
Finger
painting |
|
|
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|
Body of
instrument |
Physical |
Transposing
material |
Finger
(i.e. in sand) |
|
|
|
|
conducts
energy |
effect
of the |
|
stick
(i.e. in dirt) |
|
|
|
|
which
alters matl. |
instrument
on |
Impressing
material |
Embossing
tools |
|
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|
|
receiving
|
|
Clay
tablet stylus |
|
|
|
|
|
material |
|
Graphic
tablet stylus |
|
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|
|
Subtracting
material by impact |
Chisels |
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|
Subtracting
material by pressure |
Engraving
tools |
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Engraving
tools (electric) |
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Metal /
bone stylus |
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Etching
tools |
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|
Chemically
altering material |
Wood
burners |
|
|
Tapped |
Relationship
|
Fingers
manipulate |
Method
of |
Selection
of character by register |
w/
circular index plate |
|
|
with |
between |
apparatus
to |
translation
of |
carriage
depressed by hand |
w/
swinging sector |
|
|
fingers |
body of
the |
select character |
keystroke
to |
to imprint
(Index typewriters) |
w/ dial |
|
|
|
instrument, |
and
actuate |
imprint |
Individual
keys and individual |
upstrike |
|
|
|
writing
medium |
striking
elements |
|
typebars (keyboard typewriters) |
downstrike |
|
|
|
and
receiving |
|
|
|
frontstrike |
|
|
|
material |
|
|
Individual
keys, all type characters |
daisy
wheel |
|
|
|
|
|
|
on a
single striking element (single |
typewheel
(drum) |
|
|
|
|
|
|
element
keyboard typewriters) |
type
shuttle |
|
|
|
|
|
|
Individual
keys, register electronically |
computers |
|
|
|
|
|
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|
Stenographer’s
machines |
|
|
|
|
1 key,
single finger |
|
|
Telegraph |
|
Figure 7: a taxonomy of writing instruments
This
paper has illustrated the range of ways in which taxonomies of form for support
of the design process might be formulated and used. Although this way of
thinking about the form of products has many potential applications and implications
in the design field, one immediate goal of this exercise has been to identify
strategies for taking the definition and composition of form beyond the
“primitives and transformations” model that is still prevalent in computer
aided design applications. Both Frazer et al [5] and by Sun [8] have discussed
an alternative to this model in detail. They propose that one should define
“rudiments” based on the basic components out of which designed products are
actually made, and then to formulate “formatives” which would embody
information about the different ways in which formatives can be combined to
make more complex structures. For example, a rudimentary form for a cellular
phone of a certain brand would contain all the characteristics common to that brand’s
line of phones, a rudiment at the next level higher in the hierarchy would be
able to describe all possible handsets of all makes, the next level up would be
a rudiment for all handheld devices, and so forth, until one reaches a
hypothetical rudiment for all product forms. Formatives would then provide
rules by which these rudiments could be interpolated into designs for specific
products.
The
derivation of formatives and rudiments would require a model of the useful and
meaningful criteria by which man-made things are related to each other, which
could form the basis for a generic and evolutionary approach to design. While
each of the taxonomies discussed in this paper imply different concepts of what
these formatives and rudiments might be, these various strategies are not
mutually exclusive. Indeed, as implied by the taxonomy of writing instruments,
the most useful taxonomy of form would integrate different criteria at
different levels or for different applications.
An ultimate goal of this endeavour would be to be able to
distil this information into a concept seed that would contain all the
genotypic information required to inform all possible manifestations
(phenotypes) of specific products of a given type. This principle of form
generation was proposed in a different context by Frazer and Connor for the
so-called “reptile” project [4] for generation of structural systems. Whereas
the taxonomies proposed in this paper are modelled primarily on the Linnean
model of biological taxonomies, which sees relatedness in terms of physical
structural similarities, the pursuit of the evolutionary paradigm to the “seed”
level would imply that the scope of research be expanded to include cladistic
taxonomies, which see relatedness in terms of genetic (i.e. informational
rather than visible) similarity.
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