Bighetti,
Vera Sylvia
Pontifícia Universidade
Católica- PUC , São Paulo, Brasil.
e-mail: veraart@artzero.net
About the project :
The idea is to make the reader to lose the notion of the
tocável object for the object that if carries through in an event. To arrest
the reader in an incorporeal object space. Developed inside of the ergodic
conception of Espen Aarseth where a work of configuration of the machine not
only exists, but also of the reader. The project this also thought about the category
of Generativa Art or randonismo - type of programming routine that if
generates continuously through the action. The Generativa Art mediated for
softwares, problematiza the question of the authorship that would not exist
without a data base created by the author. The data base deals with a gamma of
commands, allowing to configure some new authorial forms. The digital image as
a load computer science, that is pixel loads information that can or not to
modernize itself. The project is also based on the concept of Game.
The reader if involves in the game between illusion and
immersion, images that do not exist because they depend on the action of the
eyes (physical process - Aarseth) in the estereoscopipy vision for the use of
eyeglasses. It is a project where the perception is in the game of that it is
real and what it is virtual as a condition one of the other, only perceives the
virtual one in function of the perception of the Real and vice versa, and this
is the magician of the proposal.
Very difficult if to have a documentation of the project,
because it is what he happens, depending on the specific variations of the
immersion of the interactor being thus to do documents.
To search and to produce, to relate the technique with the
conceptual theory bring a justification for the idea of a new form, new
language. The technology to if joining to the concept produce a new process
creative of new challenges. Our relation with the machine allows constructions
beyond the scale human being, new mental constructions that cross horizons. New
mental constructions beyond the machine that make possible unimaginable
cultural relations.
2. Main body of paper
The virtual reality allows the immersion in cyberespace. We will complete
create synthetic spaces in which we can immerge alone or with more partners. In
these virtual environments we can interact, to penetrate, to circulate, in
touching, simulating them the experience in the space and between objects. The
digital technology in allows to liven up them cells, us of information, that to
if putting into motion in a deep static provokes the illusion of 3D. Offering
images to us that are in the limit of the border of the Real and the virtual
one
As it defines Manuel Castells this modality of the development he is in the
relationship technician of the production and, therefore it can be seen as a
social relationship that indicates the modalities of the development of the
technological creations, giving forms to the entire kingdom of the social
behavior, of course thus including the communication symbolic. Its conclusions
can be prosecuted as what they come to produce social a structure new (a
society of the net), a new economy (global an informative economy) and a new
culture (a culture of the virtual reality). A new society of information.
For this installation they would be used initially a computer, a projector
multimedia, two loudspeakers, eyeglasses 3D and one wireless mouse.
In this experiment we will be demonstrating in practical way, interactive
imersivo, the qualities and concepts of the illusion and the immersion,
according to Oliver Grau.
Although the majority of the peoples considers that the virtual reality is
a completely new phenomenon, we find its in the history of the images
imersives. The search of imaginary the visual space goes beyond the antiquity.
Oliver Grau shows as the art of the virtual one appeared very before the art
the illusion and the immersion. It describes metamorphoses of the concepts of
the art and the image, the interactive art, the project of the relations, the
agents, the telepresence and the evolution of the image. Grau not only
considers a history of the spaces of the illusion, but also of a theoretical
structure for an analysis of the fenomenology, its functions and its strategies
for the future. (Oliver Grau
- December 2002).
The interaction in cyberespace allows to circulate in space shaped for
computational, composed way of three-dimensional environments that can contain
some scenes, activated in one determined moment, where current objects are
reconfigured in function of events and behaviors determined for the reader and
the real time is determined by the machine in almost the concurrence of the
emission and reception of the information.
Thus we will be able to perceive that the artistic productions certify that
the creation and the communication are in tunning with a proper mentality of
the digital age, point with respect to new forms of relation between the human
beings and machines from the technologycal devices and of the numerical
language.
2.1
Indentation
Installation project .
Image
1: exhibition Image
2: Space project
2.2
Tables and Figures
2.3
Quoting references
[1] AARSETH, Espen J. (1997) Cybertext: Perspectives on Ergodic Literature. Baltimore, EUA, The Johns Hopkins
University Press.
[2] BEIGUELMAN, Giselle
2001.2002-. desvirtual.com
Disponível em: http://www.desvirtual.com.
2002
a- Ceci n’est pás um nike Disponível em http://www.desvirtual.com/nike
b- Revista
trópico : Disponível em http://www.uol.com.br/revista trópico acessado em
10 de março de 2003
c-
Liquid Texts,
Leonardo Eletronic Almanac, volume 10, number 8, agosto de 2002. Disponível em:
http://www.desvirtual.com/thebook
d- 2003
“Notes on the Loss of Inscription”, in: P0es1s , Berlim,
literaturWERKstatt, no prelo
[3] OLIVER,Grau ( 2002) Virtual Art- MIT
PRESS- Cambridge- Massachusetts
Papers should be submitted as email attachments to: celestino.soddu@polimi.it. The deadline is 10 November 2003.
Curriculum
2003 Mestrado in
Communication and Semiótica-PUC-São Pablo. Orientation of the Profa. Dra.
Giselle Beiguelman.
Special
student in Questions of the Image
- Prof. Dra. Silvia Laurentiz - University of São Paulo - School of
Communication and Arts- ECA.
2001
Master-graduation in Art and Technology - College of Beautiful São Paulo Arts -
working the digital way and searching the exploration them half electronic in
the art educação. Orientation of the Profa. Dra. Silvia Laurentiz.
2000 special
student in Creative Process and
Metodology -ECA/ Usp-Prof. Dr. Julio Plaza.
Department of Communication and Semiotics Puc/ SP- student in Complex Systems with Prof. Dr. Rogério
Costa.
1978 full Master degre in Plastic Arts -
College of Beautiful Arts Marcelina São São Paulo
Recent works:
2003
3 Teses e 1
Hipótese- Galeria
Vermelho- São Paulo, The idea is to make the reader to lose the notion of the
presentation of the project of interactive imersiva installation. 14 of
outubro/08 of November
"Machinista
2003" - media net art
festival, organized and co-ordinated in the city of Pern, Russia. The objective
of the festival is "artificial intelligence in the art: faces of the
naivety of the machine ". The focus is a new interaction machine/man and
the man in the art and the culture-city of Perm, Russia
"Gramatologi+tal" -
http://www.machinista.ru/en
V SALON INTERNACIONAL DE ARTE
DIGITAL-Cuba- 5to. Salón y Coloquio Internacional de Arte
Digital La Habana / Julio 2003-Havana de 17 a 21 de junho-
Gramatologi+tal Project
ICECA-Initiative
for Cultural Exchange and Computer Arts, Chiangmai- First New Media Art
Festival Thailand- 24 of March of 2003 with the projects:
Gramatologi+tal -ICECA - CMU Art Museum ChianMai University - Thailand
Percepção em 3D- parte 2 - ICECA - CMU Art Museum ChianMai
University - Thailand
2002
Hexa
Media Festival- Seoul Korea - Gramatologi+tal – December
de 2002-http://www.mediatrans.org/phase/?phase_no=10
- Hexa
Media Festival Seoul Korea -Percepção em 3D- December de 2002
http://www.mediatrans.org/phase/index.php?phase_no=15
EVA-GIFU 2002- Electronic Imaging
& the Visual Arts 2002 -Gifu-Japão-“ Hiraganá Project “-
12 e 13 de november
File 2002- Festival internacional de linguagem eletrônica- Paço
das Artes- São Paulo- Project Hiraganá- 8 de august
Percepção em 3D- File 2002- Festival internacional de
linguagem eletrônica- Paço das Artes- São Paulo- 8 de August.
www.rhizome.org-“Gramatologi+tal”- 2002- september
www.Generative.net- “Gramatologi+tal” november de 2002
III Interpoesia On line- “ Gramatologi+tal” -http:// www.wiltonazevedo.com.br