Hyposurface: from Autoplastic to Alloplastic Space

 

Mark Goulthorpe

DECOI Architects, Paris

 

 

 

Introduction

 

By way of immediate qualification to an essay which attempts to orient current technical developments in relation to a series of dECOi projects, I would suggest that the greatest liberation offered by new technology in architecture is not its formal potential as much as the patterns of creativity and practice it engenders.  For increasingly in the projects presented here dECOi operates as an extended network of technical expertise: Mark Burry and his research team at Deakin University in Australia as architects and parametric/ programmatic designers; Peter Wood in New Zealand as programmer; Alex Scott in London as mathematician; Chris Glasow in London as systems engineer; and the engineers (structural/services) of David Glover’s team at Ove Arup in London.  This reflects how we’re working in a new technical environment - a new form of practice, in a sense - a loose and light network which deploys highly specialist technical skill to suit a particular project. 

 

By way of a second disclaimer, I would suggest that the rapid technological development we're witnessing, which we struggle to comprehend given the sheer pace of change that overwhelms us, is somehow of a different order than previous technological revolutions.  For the shift from an industrial society to a society of mass communication, which is the essential transformation taking place in the present, seems to be a subliminal and almost inexpressive technological transition - is formless, in a sense - which begs the question of how it may be expressed in form.  If one holds that architecture is somehow the crystallization of cultural change in concrete form, one suspects that in the present there is no simple physical equivalent for the burst of communication technologies that colour contemporary life.  But I think that one might effectively raise a series of questions apropos technology by briefly looking at 3 or 4 of our current projects, and which suggest a range of possibilities fostered by new technology.

 

By way of a third doubt, we might qualify in advance the apparent optimism of architects for CAD technology by thinking back to Thomas More and his island Utopia’, which marks in some way the advent of  Modern rationalism.  This was, if not quite a technological utopia, certainly a  metaphysical one, More’s vision typically deductive, prognostic, causal.  But which by the time of Francis Bacon’s New Atlantis is a technological utopia availing itself of all the possibilities put at humanity’s disposal by the known machines of the time.  There’s a sort of implicit sanction within these two accounts which lies in their nature as reality optimized by rational DESIGN as if the very ethos of design were sponsored by Modern rationalist thought and its utopian leanings.  The faintly euphoric ‘technological’ discourse of architecture at present - a sort of Neue Bauhaus - then seems curiously misplaced historically given the 20th century’s general anti-, dis-, or counter-utopian discourse.  But even this seems to have finally run its course, dissolving into the electronic heterotopia of the present with its diverse opportunities of irony and distortion (as it’s been said) as a liberating potential.1  This would seem to mark the dissolution of design ethos into non-causal process(ing), which begs the question of ‘design’ itself: who 'designs' anymore?   Or rather, has 'design' not become uncoupled from its rational, deterministic, tradition?

 

The utopianism that attatches to technological discourse in the present seems blind to the counter-finality of technology's own accomplishments - that transparency has, as it were, by its own more and more perfect fulfillment, failed by its own success.  For what we seem to have inherited is not the warped utopia depicted in countless visions of a singular and tyrranical technology (such as that in Orwell's 1984), but a rich and diverse heterotopia which has opened the possibility of countless channels of local dialect competing directly with the channels of power.  Undoubtedly such multiplicitous and global connectivity has sent creative thought in multiple directions…

 

 

 

 

Foster/Design

 

Such issues of transparency and of determinism - ‘design’ itself, in a sense - surface in a formal study we were invited to do for  Foster & Partners.  This intrigued us initially simply in its formal potential - its benign complex-curved form.  But as we developed various design strategies it began to reveal myriad other facets of a new creative territory.  The project is a giant clam of sorts, an external carapace which shrouds three internal theatres, the surface swelling differentially over each.  Foster’s had approached it in classic fashion as an exercise in rational design methodology, but ran aground in their attempt to generate such a sensual complex-curved form ‘deductively’ – and certainly to understand what they had produced in any precise sense.

 

Our approach was not to design the form - not to define it determinately with a gestural flourish - but to set constraints by which the form could find itself.   Initially we gave an imaginary force to the number of people within the theatres as a series of diffuse force fields which lifted or cushioned an elastic surface, and then we produced mathematical descriptions which gave substance to such elasticity.   In effect we didn't define the form as a figure in space, but left it as a movement hanging in space – a reversal of gestural instinct: a sort of Asiatic sense.  There’s an elegance to this besides the flowing form, a curious new aesthetic act: not to design an object, but to devise the possibility of an object: it’s not an architecture so much as the possibility of an architecture.  For us it was like watching determinacy evaporate.  But such model offers what we call a precise indeterminacy, which applies formally as well as processurally: there’s a rigour and a relaxation - it’s not an art of the accident!

 

Formally the object is intriguing - an elemental fusion and opacity which seems to announce a new formal territory in which there’s an implicit degradation of property: the roof curls down to become a wall, the structure fuses with the surface, the openings emerge and merge into the background form by a material tessellation as a languid intersection of fluid curves in space.  It’s as if all the delineations of Modernist rationality, which followed on from the tenets of industrial production - the separation of structure, wall, surface (even of architect, engineer, manufacturer) - dissolve in the opacity of such formal register.  It cries out for a seamless and reciprocal processing

and for systems of non-standard post-industrial manufacture

 

We felt the inexpressivity and occlusion of this project and the articulate indeterminacy of such creative process offered a quite compelling reorientation of technical discourse: there’s a melt-down of technical expressivity, almost, a lowering of its profile to zero, an almost inexpressive fluidity. 

 

Bremner/Parametric

 

The Bremner House, at a different scale, follows on from this where we’re renovating a townhouse in Kensington/Chelsea in London.  Here we're adding a conservatory to provide a sun-terrace with views up the Thames and in order to create a unified volume over the awkward corner we’ve simply wrapped it with a single surface of glass which articulates into flat glass facets.  Behind the skin is then a system of motorized blinds which sheath the space and which will constantly adjust to create a kind of shrouded cocoon.  These we’ve put on a bus system - a sort of virtual wiring - such that a simple thermostat and a light-detector are sufficient to create subtle gradations of movement control.

 

Strange as it may seem, we’d characterize this, again, as inexpressive, or indeterminate - a hypo- rather than hyper- surface, despite it’s distinctive form.  The budget was extremely limited so from the outset we realized that we would need to conform to the parameters dictated by the contractor - size of glass, minimum angle of panes, etc.  So we needed not only a hyper-accurate description sufficient to allow numeric command machine manufacture but a system of modelling that was elastic or adaptable such that any change could be readily incorporated globally.  We therefore developed it as a parametric model, a model where all the geometries are linked, constrained by various parameters given by the contractor, engineer, etc. such that any change in those parameters will globally deform the model.  This has resulted in an extremely competitive bid - of the same order as a rectangular glasshouse,which we also bid, the contractor reassured that we can offer a precise description that can readily assimilate his input.

 

There is certainly an interesting shift in logic, here, not only in the continuity of creative process into manufacture - they are seamless, in a sense - but that such elastic descriptive capacity offers a precision without determinism or without auto-determinism: the form infinitely more complex than we’d have designed.  It marks the shift, which I’ll qualify more in relation to another project, from what I’d call autoplastic to alloplastic ‘space’, both in the creative process and in the architectural itself.  Autoplastic being a determinate, fixed environment - one 'designs', auto-dictates - and alloplastic an indeterminate, open description, a reciprocal relation between environment and self.

 

In our creative process we're here in a mode of plastic reciprocity: we’re setting parameters which release forms which we then interrogate technically, aesthetically, etc.  Such back and forth process condenses a compelling final form as a sort of trapping of such indeterminacy, and which itself, in a quite subtle way, becomes alloplastic in its responsiveness, in its capacity to modify to environmental stimuli.

 

Pallas House (in collaboration with Objectile)

The Pallas House developed not so much out of a concern for elastic modes of description, but looked to capture an energetics in material form as a sort of frozen calculus.  The house was for a developer fascinated by new technology who asked that we try to attain the formal sophistication of product design, which suggested an approach that utilized generative software linked directly to automated manufacturing techniques.  The design then developed as an attempt to take to full architectural scale the experimental generative and manufacturing potential of Objectile software (Cache/Beauce), which permits surfaces and forms to be generated mathematically in formats suitable for direct manufacture by CNC machine.  But our fascination was much more in the implied drift of design process into calculus-imagining, and the release of a new genera(c)tive potential implicit in such working method.

The complex external skin was imagined as a sort of arabesque screen as a filter to the harsh tropical climate, and it  developed as a series of formulaically-derived complex-curved shells, incised with numerically-generated glyphs which capture the trace of a curve differentially mapped onto a rotating solid.  At first glance its subtle morphing is perhaps unremarkable - virtually a standard cladding-surface, albeit of synchopated rhythm.  But at a level of detail, where the surface captures a movement and develops as a fluid trapping of thickness, there's a shiver of a new logic, the perforations opening and closing according to orientation as a sort of frozen responsiveness: an entirely non-standard surface.  As variable electro-glyphs incised in a subtely curving plane, the project hints at new possibilities of numeric craft and decora(c)tion and a sort of melt-down of expressivity, a formal diffusion in the capture of a latent possibility which we characterized as an active inert.

 

Here the implicit suggestion is that one might translate the cathode-ray scanning of a screen to a numeric-command machine (routing, milling, etc) to be able to apply complex calculus derivatives directly to material surfaces.  The resulting data-derivative, of 'impossible' complexity, was to be routed accurately in plywood and cast in aluminium or plastic.  Here one might say (with Cache) that the image becomes primary2, begins to become the operative (pro-active) medium, our design function displaced to that of fascinated sampler of endless computational patterning.   The skin in this sense became elastic in that it was no longer conceived as a model or representation of fixity, but became suspended as a norm-surface, responsive to parametric input from client, engineer or architect, a flexible matrix of possibility.

 

Aegis

 

The idea of trapping movement was carried forward in another project, Aegis, which won an invited competition earlier this year and has now been commissioned.  It has developed as a speculation on the alloplastic condition referred to above, and as a vehicle for foregrounding current operative design strategies.  It was devised in response to a competition for an art piece for the Hippodrome theatre in Birmingham, specifically for the ‘prow’ which emerges from the depth of the foyer to cantilever over the street.  The brief simply asked for a piece which would in some way portray on the exterior that which was happening on the interior - that it be a dynamic and ‘interactive’ art work.

The resultant project is simple in its conception: one might even say that it is nothing or that it highlights the nothing – the everyday events which occur in the theatre around it.  It is a simple surface - metallic and facetted - an inert backdrop to events.  But it is a surface of potential which may suddenly be released - and in response to stimuli captured from the theatre environment it can dissolve into movement - supple fluidity or complex patterning.  It is therefore a translation surface, a sort of synaesthetic transfer device, a surface-effect as cross-wiring of the senses.  It plays the field of art as it alternates between foreground and background states, an emergent decora(c)tion which then vanishes-as-trace.

The surface will be capable of registering any pattern or sequence which we can generate mathematically, and launched by an embedded network of half a dozen Scenix microchips.  It deforms physically according to stimuli captured from the environment, which may be selectively deployed as active or passive sensors.  It will be linked to the base electrical  services of the building which are to be operated using a coordinated bus system, such that all electrical activity can feed into its operational matrix.  But additional input from receptors of noise, temperature and movement will be sampled by a program control monitor which will select a number of base mathematical descriptions, each parametrically variable in terms of speed, amplitude, direction, etc.  The elastic surface will then be driven by a bed of about 3,000 pneumatic pistons, which offer a displacement performance of some 600mm 2-3 times per second!

 

As a device of translation upon translation Aegis highlights the extent of writing systems (mathematical, programmatic, machine code, etc) in their utter saturation of the cultural field, writing now become primary.  But the project seeks to emphasize the irreducibly human aspects of such iterative processes, playing on the slippages between domains and the pleasures of forms of notation (the ‘elegance’ of programmatic description, for instance, or the 'humour' of the mathematics).  Certainly we foreground the extent to which mathematics underpins almost all CAD operating systems, making explicit that which is implicit in simulations of time and force, revealing their generative precepts.  Working with a high-level mathematician has been liberating  (maths is his language of mischief!), opening rather than delimiting the range of generative possibility.

Alloplastic

In a sense Aegis explores potential shifts in cultural as much as technical pattern, looking for new potentials offered by an electronic creative environment, and for me it begins to venture into psychological territory – into the ‘psychologies of (electronic) perception’.  The characteristic cultural strategy of the twentieth century has widely been characterized as that of shock - a dis/re-orienting wrench of cultural expectation.  Walter Benjamin,in his essay ‘Art in the Age of Mechanical Reproduction’, for instance, characterizes the effective art-work as a shock, which assaults the viewer, similar to Heidegger’s term, ‘Stoss’, literally a blow.  It was Nietzche who suggested that modern man

“is a reactive, no longer active creature”, and it is perhaps such cultural reactivity which now begins to dissipate as we enter a profligate and spontaneous space of digital creativity.

 

Stoss – shock – is a reactive strategy, still reliant on a legitimizing cultural origin and the very structures of representation that it calls into question: it is a reactivity-against.  My sense is of a dissipation of the shock-effect and the development of irreferent creative processes - metonymic and freely associative rather than metaphoric and representative.  Not so much a dis/re-orientation as an endless suspension of the possibility of orientation.  This has been characterized, quite legitimately, I think, as no longer a cultural mode of shock but a mode of trauma, trauma occuring almost as a suspension of shock, a stimulated absence…

 

Classically trauma occurs as the struggle of the mind to capture an event which has escaped registration, occurs on the site of a conceptual gap, the mind searching restlessly for a missing referent.  This motivated suspension, or precise indeterminacy - no longer reactive but interactive - seems to mark an emergent form of cultural capacity markedly at odds with accounts of extant cultural patterns.  If one looks to Gombrich, for instance, in his ‘Sense of Order’ (circa 1960? and subtitled, interestingly enough, ‘the psychologies of perception’), he continually asserts that the mind cannot tolerate sustained dis-orientation and will quickly ground it in reference.  But with computational power, as here, to calculate real-time 10,000 points physically moving in space, where transformation replaces the notion of origin as operative principle, dis-orientation and trauma emerge into a fully  interactive cultural milieu.  And trauma, as shock, is not simply debilitating - it stimulates wildly, often triggering neglected modes of cognition as a highly activated ‘sampling’ of experience, seemingly calling the bodily senses into play cognitively and creating a highly charged proprioreceptive state. 

 

The terms autoplastic and alloplastic to which I referred are psychological terms, introduced by Ferenczi in his studies of trauma, in which (effectively) he extended Freud’s notion of trauma as  resulting from dramatic situations of stress, to a much more generalized social theory.  In Ferenczi’s terms an autoplastic environment is one where the subject is challenged by a highly determining context and is forced to auto-adapt in the face of such resistance which can lead to neuroses of trauma.  He contrasts this with an alloplastic environment in which there is the possibility of a reciprocal transformation in which both subject and environment negotiate interactively.

 

The terms I implicate here to make the suggestion that as we seemingly pass to a cultural mode of trauma, we might think this transition in terms of a shift from autoplastic to alloplastic mode.  Both in terms of cultural production - the fluid processural negotiations with a software environment - and cultural reception - the transformative effects of an electronic environment becoming actual.

 

 

Paramorph (Gateway)

 

A final project, which has just been shortlisted to the final four in a quite large open competition is a Gateway to the South Bank in London - simply negotiating between the new Eurostar terminal at Waterloo and the Royal Festival Hall, National Film theatre, etc - actually the pedestrian passage under a railway viaduct.  We took a cue from Paul Virilio in his suggestion that the last vestige of the gateway to the city is the ephemeral scanning-device at airports, but which for us already extends in depth throughout the city as a vast network of monitoring and surveillance devices which regulate, implicitly or explicitly, patterns of behaviour.  The gateway, it might fairly be said is around us and within us, exists everywhere in an electronic urban environment as an endless sytem of subliminal regulatory thresholds.

 

The usual refrain is that this represents the tyrrany of technology, manipulating behaviour oppressively.  But my sense is that there are many other possibilities as this technological network becomes multiplicitous - the sort of Jacques Tati vision of technology - where the endless proliferation ends up in a sort of liberal chaos!  Such vision is shared by Gianni Vattimo in his effective update of McLuhan's technical treatises of the 1960s:

 

“Contrary to what critical sociology has long believed, standardization, uniformity, the manipulation of concensus  and the errors of totalitarianism are not the only possible outcome of the advent of generalized communication, the mass media and reproduction.  Alongside these possibilities – which are objects of political choice – there opens an alternative possible outcome.  The advent of the media enhances the inconstancy and superficiality of experience…  The society of the spectacle spoken of by the situationists is not simply a society of appearance manipulated by power: it is also the society in which reality presents itself as softer and more fluid, and in which experience can again acquire the characteristics of oscillation, disorientation and play.”

 

So we imagined the Gateway as Playtime(!) - a trapping device of the patterns and rhythms of movement of which the site is a point of confluence - a sort of urban theatre, but a virtual mirror not of pattern, but of discrepancy: how the site diverges from itself.  ‘Trapping’ I use in the double sense of decoration and capture, and as a means of emphasizing the ornamentality of such technologies in offering a mapping of patterns of cultural behaviour now no longer as a threshold condition but dispersed throughout the city, in transit… The site will play itself back to itself, but geared to its difference from itself, highlighting the moments at which regular pattern degenerates.  It will operate as a play-back device which actually begins to encourage interraction - a 'ministry of silly walks'!

 

Again, we’ve worked from nothing, from the base void presented to us, which we’ve then looked to distort not just parametrically but paramorphically.  A 'paramorph' being a body with the same constituent elements, but which takes on different forms.  Following on from his work mapping Gaudi's Sagrada Familia church in Barcelona,  Mark Burry developed a paramorphic principle beginning with a constrained cube, but which warps off plane by plane as a sequential transformation of the same.  The initial form was derived from the idea of trapping noise - that the noise of the overlapping transport systems will cause the paramorphe to distort radically, here into convoluted loops.  But the apparently non-standard and serial deformation of the resultant series of shells belies a common principle or property, which in this case is that they are describeable with ruled surfaces, lend themselves to ready description and hence construction…

 

We are still thinking through the consequences of this latest technological strategy, but undoubtedly we’re  beginning to explore a quite new creative possibility: that of a constrained yet radically open environment...

 

 

 

 

 

 

 

 

 

 

 

 

Conclusion

 

In these projects we continually find ourselves asking 'what ‘is’ technology?'   We take it in a broad cultural sense, as have many of the thinkers of technology this century: for Heidegger, technology as Ge-Stell, enframing, man continually setting up frames by which to comprehend and modify being. Even McLuhan, who was quite specific about various technologies, defines technology quite vaguely and non-technically as the ‘extensions of man’ - not simply a mechanical  prosthesis but any sense in which man ‘outers’ his internal capacity.  For him, too, technology is not merely an external device, but one that actively infiltrates back within the organism, changing patterns of thought and cultural desire: “man creates a tool, the tool changes man” - changes his imagination, crucially.

 

So we might think of technology as the base cultural textile,as the pattern of thought itself, almost.  But this would be to take, certainly Heidegger, to a quite radical conclusion - that technology is not just the sum total of the machines at man’s disposal, but encompases the shifts in the patterns of thought they engender.  But in light of the current technological shift, which is not so much informatic machines and their calculating power, but more crucially a global society coming to terms with electronics (with greatly expanded possibilities of mass communication) it seems justified to stretch Heidegger a little.  In fact that’s the question, I think: to ask to what extent current shifts in the very nature of technology demand an interrogation of accounts such as Heidegger’s or Benjamin’s. 

 

Such questions might preface how we, as architects, capture the liberties and pleasures offered by such transition - the shifts in cultural and not merely technical possibility.  And if one doubts the possibility of cultural liberation engendered by technology one only has to think of Benjamin’s ‘Art in the Age of Mechanical Reproduction’ which announces the loss of ‘aura’ of the art-work without pessimism (with enthusiasm, actually), the cult value of the art-work and its basis in ritual giving way to its exhibition value, to art’s being able to participate much more closely in quotidian life…

 

In looking for the potential of a new technology, for new patterns of cultural production and reception, I think that there is a new environment of reciprocity opening which one can begin to identify and act upon, which perhaps begins to ‘make legible’ the full range of parameters that impinge on the act of architecture.  Suddenly the entire process can factor in the design methodology: we’re able to ‘relax’ a form of Foster’s to reflect fluctuations in budget, able to capture the patterns of habitation real-time in form, able to map patterns of discrepancy.

 

This, then, is simply an attempt to understand how we’re working - not conjecturing too much about how we will work, but simply qualifying the experience of practice that’s happening to us in the present.  Our response to the question of rapid technological change is positive, but reflective, as we seek to recognize the current technological shift underway and to interrogate it not just in its evident formal capacity but in its quite subliminal affect on cultural manner.  Heidegger and Benjamin take on crucial significance in this, and their evident inheritors - McLuhan, Derrida, Vattimo - and I find my desire to disturb or stretch their formulations (as, I admit, a still-reactive cultural practitioner) qualified by an appreciation for their insight.  Most particularly for Benjamin’s optimism which I think has been born out in the liberalism of the present.

 

In talking of technology Heidegger suggests that the setting up of Ge-Stell, of frameworks, enables man to separate a World from the Earth.  That he says ‘a’ world and not ‘the’ world I think is poignant, suggesting that there are myriad possibilities available in what has evidently become a technological heterotopia.  It’s the differences and dialects of that new environment that seem to me compelling, and which we as a team variously pursue, looking to explore the range of cultural possibility offered by a new technology - its liberating pleasures - in multiple ways…

 

 

 

 

 

CREDITS

 

FOSTER/FORM - formal Studies for Foster & Partners

 

Design Team: Mark Goulthorpe, Gaspard Giroud, Arnaud Descombes

Technical Design:  Prof Mark Burry at the University of Deakin, Australia

Mathematical Studies: Alex Scott, UCL

 

 

LUSCHWITZ/BREMNER HOUSE

Kensington, London, 1999

 

Design Team: Mark Goulthorpe, Gabrielle Evangelisti

Technical Design: Prof Mark Burry of the University of Deakin, with Greg More

Engineers: Tom Grey of RFR, Paris

 

 

PALLAS HOUSE

Bukit Tunku, Malaysia, 1997

 

Design Team: Mark Goulthorpe,

Matthieu le Savre, Karine Chartier, Nadir Tazdait, Arnaud Descombes, with Objectile

(Bernard Cache, Patrick Beaucé)

Engineers: Ove Arup – David Glover, Sean Billings, Andy Sedgewick

 

 

HYSTERA PROTERA

Studies in the decora(c)ting of structure, 1996

 

Design Team: Mark Goulthorpe, Arnaud Descombes

 

 

AEGIS

Design Team: Mark Goulthorpe, Mark Burry, Oliver Dering, Arnaud Descombes

Technical Support: The University of Deakin, Australia: Prof Mark Burry, Grant Dunlop

Programming: Peter Wood, University of Wellington, NZ

System Engineering/Design: Chris Glasow of Andromeda Telematics, London

Mathematics: Dr Alex Scott, UCL

Engineering: David Glover and Sean Billings of Ove Arup & Partners, London

 

 

PARAMORPH

Competition for a Gateway to the South Bank, London, 1999

 

Design Team: Mark Goulthorpe, Gaspard Giroud, Gabrielle Evangelisti, Felix Robbins

Design/Technical support: Prof Mark Burry, the University of Deakin, Australia, with Grant Dunlop, Greg More

Electronics/Audio: Chris Glasow, Louis Dandrel

Engineers: David Glover, Sean Billings, Ove Arup & Partners, London