The
Art of Emergence
M. Annunziato, P. Pierucci
PLANCTON
STUDIO
www.plancton.com
email:
plancton@plancton.com
1.
Art, Science and Emergence
Since several years, the
term emergence is mentioned in the
paradigm of chaos and complexity. In this contest, complex system constituted
by multitude of interacting elements develop global behavioral properties on
the base of local chaotic interactions (self-organization). These theories,
developed in scientific and philosophical milieus are rapidly spreading as a
"way of thinking" in the several fields of cognitive activities
[2,6,7,9]. Such a conceptual fertility can be the base for the revision of the
artistic activities as flexible instruments for the investigation of imaginary
worlds, metaphor of related real worlds. In this sense we claim to the artist a
role of "researcher" for the hypothesis generation and idea
germination and we look to the complexity theory as a new important topic to
enlarge the area of interference between art and science [2,3,4,5].
Through the free exploration
of these new concepts, the artist can evoke qualities, configurations and
hypothesis which have an esthetical and expressive value and in the most
significant cases, they can induce nucleation of cultural and scientific bifurcation
[2]. Our vision of the art-science relation is of cooperative type instead of
the conflict of the past decades.
The results derived by these
positions characterize the expressive elements of a dynamical or interactive
artwork as the outcome of emergent behavior both in the sense of esthetical
shapes emergent from fertile generative environments, either in terms of
emergent relations between the artist, the artwork and the observers, either in
terms of concepts which emerge by the metaphor of artificial worlds to produce
imaginary hypothesis for the real worlds.
According to this "way
of thinking" it is possible to revise some fundamental themes as the
economic systems, the cultural systems, the scientific and artistic trends, the
communication nets under a new approach where nothing is pre-determined, but
the global evolution is determined by specific mechanisms of interaction and
fundamental events (bifurcation) [14]. With a jump in scale of the life, also
other basic concepts related to the individuals as intelligence, consciousness,
psyche can be revised as self-organizing phenomena.
2.
The Creative Path
One of the fundamental
topics we would outline, is the way to generate and think to the artwork and
its development. Our characterization is to see the artwork not as a static
finished product, but as an instance or a dynamic sequence of instances of a
creative process which continuously evolves.
In this sense, the attention is focused on the "generative
idea" which constitutes the envelop of the artworks generable by the
process. In this approach the role of technology (computers, synthesizers) is
fundamental to create the dimension of the generative environment.
Another characterizing
aspect of our artworks is derived by the previous approach and specifically
related to the interactive installations. The classical relation between
artist, artwork and observers is viewed as an unidirectional flux of messages
from the artist to the observer through the artwork. In our approach artist,
artwork and observer are autonomous entities provided with own personality
which jointly intervene to determine the creative paths. The artist which
generate the environment in not longer the "owner" of the artwork;
simply he dialectically bring the generative environment (provided by a certain
degree of autonomy) towards new cultural and creative spaces. The observers
start from these platforms to generate other creative paths, sometimes
absolutely unexpected, developing their new dialectical relations with the
artwork itself.
In the next paragraphs we
describe three of the most significant realized artworks in order to make
explicit the concepts and basic themes.
3.
The Observer Embodiment: "Stanze" ("Rooms")
This installation (M.
Annunziato, O. Gemma de Julio, P. Pierucci, 1997) is composed by a video-camera and a back-projected
screen located in a void room. The camera is located at the top
center of the screen. The observer has freedom to move around the room and
several observers can interact with the artwork. The images coming from the
video-camera are sent to a computer and elaborated by a program which is able
to analyze the scene, to detect the movements and to codify they in terms of
action on the image and to play sounds connected with the movements of the
observer.
On the screen we superimpose
predefined images with that ones of the observers extracted by the image coming
from the camera (fig.2). The predefined images represent a path between a
sequence of rooms in a farm house where we reproduce painted scenes (and
elaborated by digital way) with the authors and their symbols (fig. 1). The real images of the observer, detected by
the camera are separated by the background and elaborated in real time in term
of the colors. Finally they are inserted in the virtual environments (the
imaginary internal rooms) and projected on the screen. The gestures achieved by
the observers cause the progressive disappearance of a room and the passage to
the subsequent room.
The sounds associated to the
images and to the observer movements are synthesized in real time. The sound
timbres (instruments) change in relation to the room and to the zone of the
image excited by the movement of the observer. The note and duration are
completely controlled by the observer movements which, through the interaction,
realizes the composing and executing experience of a musical sequence. The
artwork manifest itself to the observer movement and it reproduces always new
aspects as the result of the creativity of the achieved gestures. In this sense
the artwork realize the fusion between the artist creativity and the observer
one and it takes energy from this meeting.
The physical, natural
gesture is one the most important expressive and immediate channels to exchange
information, emotions, images, rhythms and music of silences. In this sense the
body of the observer and its movements are completely embodied in the artwork
and it constitute the main elements.
Fig. 1: Scenes from
installation: "Stanze" (Rooms)
Fig. 2: Scenes from
installation: "Stanze" (Rooms)
The exposition of the
installation to the public, has constituted a fundamental experience for us in
order to understand the importance of a deep interaction with the public and
focalize the effect of the observer embodiment. Often some observers identify
itself in the scene choosing a position in the room to be proportioned to the
scene and painted personages. The less inhibited observers, after a first phase
of study start a dance of iterated movements. This allow they to pass from an
episodic and not structured melody to a constant rhythm with tonal and
instrumental variation which depend by light alterations on the iterated
movements.
The natural gesture is
transferred in a musical and visual effect, but this effects strongly influence
the movement. So, the feedback is transferred in the perception of the
interacting actor who tends to losses the consciousness to drive the
installation itself (after a while it is hard to him to understand if he drives
or follows the sound/images generation).
Finally the images which
compose the virtual scenes are realized through the fusion of two different
artistic styles (acrylic paintings and digital compositions). The painting is
the basic matter for the digital interventions. The experimentation of this
synthesis and the fusion in the video and sound media is one of the basic themes of this installation. The driving idea
is to think to the multimediality not as - the contemporary presence of
different media - but as - a strict connection between the dynamics of
different media - up to establish causality link between action achieved on a
media and reaction induced on the other media.
4. The Edge of Chaos: "Vid-A-Feeba"
The
installation (M. Annunziato, P. Pierucci,
1999) is based on a video-feedback loop composed by a video-camera and a
screen (retro-projected or a large tv screen). The video camera looks for the
screen and the signal is sent to the screen. This setup is a well studied
chaotic process [18,19,20] and also applied for some artistic expression
producing multiple echoes in the image.
In this
setup we have inserted a computer between the camera and the screen. The
computer transform the incoming image from the camera, inserting in the process
the feedback control parameters. Finally it sends the image to the screen. In
this way it is possible to control the chaotic generation of shape, colors,
delays and echoes manipulating the image (digital) transformation in the
computer. Depending by shape and colors evolving on the screen, a sound
codification is elaborated and played. The mapping between audio and video
domains using perceptual features related to the colors and intensity. The
produced music is strictly connected to the images and creates a perceptive resonance
between visual and acoustical dynamic.
The image
and sound evolution are the amplification, echoing and interference of very
little noises in the "bottom" of the electronic devices (camera and
screen). In between the camera and the
screen there is an interaction area where
people can interact with the installation evolution playing with the feedback
and determining new dynamics. The interaction of the people allows the
installation "to live". The movement inserts disturbances that move
the system through ordered of highly chaotic situations. The sound melody
reflects colors and dynamics and the emergence of new patterns.
In order to
explain the artwork base we have to introduce the concept of attractor of the chaotic systems. This
concept, introduced by Lorenz in '63 [13, 16],
represents the synthesis of the dynamics
of a system. The dynamical system is attracted
towards a specific behavior continuously repeating similar movements but never repeating exactly the same trajectories. This means that the system is continuously evolving
on new configurations (continuos creation) but showing an hidden order which is
identified by the attractor.
The charm of
attractor is the change in the chaos concept from "something of without
order" to "something with an hidden order but we don't know". We
could add that we are not able to explain the hidden structure of chaotic
events but in most of the cases we are able to perceive the hidden order at the
perception level (i.e. see the surprising natural images in [8]) which is
exactly the focus of this artwork.
Manipulating
the process parameters, we move gradually the system near the edge of chaos (the transition between
ordered behavior and highly chaotic one). As recognized by several researchers
([ 25, 26]) in the chaotic systems this zone is rich of bifurcation and
resonance and it is highly creative for the emergence of new features.
Obviously the movements of the observer is fundamental in order to reach this
condition, but what is surprising is that, after a while, it is natural for the
interacting people to push the system towards strong creative conditions
located at the edge of chaos because off these configurations give the maximum
response of the artwork in term of creativity. These situations are the most
interesting for the great creative potential connected with the emerging of
image and sound shapes from the disorder (total chaos) or from the obsessive
repetition of the same patterns (order).
5.
The Art of Emergence: "Relazioni Emergenti"
The installation (M. Annunziato, P. Pierucci, 1999)
consists in one back-projected screen which represents an artificial life
environment where the individuals, represented by graphics filaments, are
endowed with own intelligence and character. They can interact, exchange
information and reproduce. Through the mechanisms of genetic mutations, the
population evolves developing progressively ability of adaptation. The emerging
behavior is rendered as continuously new shapes and graphical patterns.
Each filament is a bearer of
a sound message. The joint filaments exchange information shaping a living
neural network. The sound strings are sent to a sound synthesizer. The global
result is a whole of parallel individual sonorities creating complex sound
architectures.
The observers can interact
with the artwork standing or moving in the space just in front of the screen.
The interaction area represents a map of the life environment displayed on the
screen. A video-camera detects the
positions of the observers and compute the corresponding locations on the life
environment. These locations become zones of life germination. The result is
that the observer can modulate the emerging life in the locations he pass
through. The filament he stimulates join and interact with the ones generated
by the other observers or by the environment natural development. The observer
can play with the complexity: he cannot control the life and interaction in a
deterministic way, but he can induce bifurcation in the evolution. The result
is a mediation between the observers actions, the a-life environment and the
artist original intent.
The central objective of the
artwork is to build an artificial society which is a metaphor of the world of
the communication webs and the mechanisms of formation of "collective
messages" and the new aesthetics.
The work is grounded on the complexity theory and artificial life [29,
30, 31, 32, 33]. In the frame of this paradigm, complex systems constituted by
multitude of individuals develop global behavioral properties on the base of
local chaotic interactions (self-organization).
We would explore with the
imagination the transfer of these concepts to the mind scale starting from the
idea that the individual context is the emerging own configuration of psychic
fragments. In the sense the interaction between two or more individuals is
revised as the interaction of two or more micro-societies. The result of the
interaction is neither the translation of the personality of one or the others
individual neither the sum of they, but it is something else: an emerging
entity with a real existence without a clear, deterministic consistence.
The very first idea for this
exploration came from the incredible similitude between pictures of fractures
induced on china ink (by heating) and automatic calligraphy drawings. The
intuition was that it exists the same creation mechanism at the base of the
nature and the mind genesis. We have identified this mechanisms in the concept
of self-organization, introduced by Asbhy ('62 [22]) and widely studied by
Prigogine ('70-'80 [25,26]) and Kaufmann ('90 [28]). Following this way we
developed a project for the exploration of the metaphors of mind and society as
self-organization processes inspired to the ancient south-american myth of "Nagual"
[1]. This project was based on an artificial life environment and it shown an
incredible ability to develop shapes and adaptation (co-evolution of different
species). They include an impressive content of emerging shapes, different
scale of complexity, high "bio-diversity" in filament patterns [10,
11] (fig. 3).
Following this successfully
experience, we have decided to explore the world of the society
inter-communication and the emerging trends. The environment become
"living" and the acoustic dimension has been inserted in order to
carry the individual messages and to enhance the self-organization phenomena
using two media strictly connected. Finally a basic synchronic model for the
interaction has been included. The raw idea is that the living beings tends to
emulate the most reinforced behaviors on the base of a simple synchronic
adaptation rule: "more individuals encountered with that behavior, more
warranty that behavior is good for survival". In "Relazioni
Emergenti" this concept is utilized to evoke the rapid diffusion
(behavioral bifurcation) of
"winning" (more adaptive ?) messages in evolving environments
building collective trends or memories or cultures.
Probably the more
interesting particularity of the installation is the ability to produce high
level of structured complexity both in graphical images and acoustical tissue.
Most of these shape/sound recall archetypal structures of natural or artificial
shapes or some not well defined symbols coming out from our dreams or emotions.
In a few words the installation is able to generate "metaphors" of
dynamics mechanism of the development of interaction and complexity.
The dynamics is one of the
most important key of the artwork and it is directly related to the complexity
development. The self-organization and genetic mutations induce the population
of filaments to compose "micro-societies" which develop adaptation on
the base of a unconsciousness co-operation (not defined in the interaction
models, but emerging in the formation of coherent "social groups").
Some isolated individual (filament called pioneers) colonize the void graphical
spaces (in the metaphor: cultural spaces not still developed). Their action
create borders for subsequent development and they induce the formation of islands of development.
This effect give to the evolution the aesthetic dimension of the bio-diversity
increasing the internal complexity of the environment (fig. 4, 5, 6).
Another interesting
particularity is the translation of the graphical phenotypes into the sound
dimension producing acoustical phenotypes. In this synergy the
self-organization is enhanced by the contemporaneous presence of the two media
and completed in the mind of the observer.
His perception is able to reconstruct the hidden order without to have a
clear consciousness of it. So the only way to have a relation with the artwork
is experience it in the two different media. The self-organization is
reinforced giving the possibility to the observer to "touch" the high
level of abstraction of something of
real but without a real consistence.
Fig. 3 :
"Contaminazione ('99)
Fig. 4: An evolution
sequence from the installation "Relazioni emergenti" ('99)
Fig. 5: An evolution sequence from the installation "Relazioni
emergenti" ('99)
Fig. 6: An evolution sequence from the installation "Relazioni
emergenti" ('99)
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