VIRTUAL SPACE

 

Bighetti, Vera Sylvia

Pontifícia Universidade Católica- PUC , São Paulo, Brasil.

e-mail: veraart@artzero.net

 

 

About the project :

 

 

The idea is to make the reader to lose the notion of the tocável object for the object that if carries through in an event. To arrest the reader in an incorporeal object space. Developed inside of the ergodic conception of Espen Aarseth where a work of configuration of the machine not only exists, but also of the reader. The project this also thought about the category of Generativa Art or randonismo - type of programming routine that if generates continuously through the action. The Generativa Art mediated for softwares, problematiza the question of the authorship that would not exist without a data base created by the author. The data base deals with a gamma of commands, allowing to configure some new authorial forms. The digital image as a load computer science, that is pixel loads information that can or not to modernize itself. The project is also based on the concept of Game.

 

 

The reader if involves in the game between illusion and immersion, images that do not exist because they depend on the action of the eyes (physical process - Aarseth) in the estereoscopipy vision for the use of eyeglasses. It is a project where the perception is in the game of that it is real and what it is virtual as a condition one of the other, only perceives the virtual one in function of the perception of the Real and vice versa, and this is the magician of the proposal.

Very difficult if to have a documentation of the project, because it is what he happens, depending on the specific variations of the immersion of the interactor being thus to do documents.

To search and to produce, to relate the technique with the conceptual theory bring a justification for the idea of a new form, new language. The technology to if joining to the concept produce a new process creative of new challenges. Our relation with the machine allows constructions beyond the scale human being, new mental constructions that cross horizons. New mental constructions beyond the machine that make possible unimaginable cultural relations.

 

2. Main body of paper

 

The virtual reality allows the immersion in cyberespace. We will complete create synthetic spaces in which we can immerge alone or with more partners. In these virtual environments we can interact, to penetrate, to circulate, in touching, simulating them the experience in the space and between objects. The digital technology in allows to liven up them cells, us of information, that to if putting into motion in a deep static provokes the illusion of 3D. Offering images to us that are in the limit of the border of the Real and the virtual one

As it defines Manuel Castells this modality of the development he is in the relationship technician of the production and, therefore it can be seen as a social relationship that indicates the modalities of the development of the technological creations, giving forms to the entire kingdom of the social behavior, of course thus including the communication symbolic. Its conclusions can be prosecuted as what they come to produce social a structure new (a society of the net), a new economy (global an informative economy) and a new culture (a culture of the virtual reality). A new society of information.

 

For this installation they would be used initially a computer, a projector multimedia, two loudspeakers, eyeglasses 3D and one wireless mouse.

 

In this experiment we will be demonstrating in practical way, interactive imersivo, the qualities and concepts of the illusion and the immersion, according to Oliver Grau.

Although the majority of the peoples considers that the virtual reality is a completely new phenomenon, we find its in the history of the images imersives. The search of imaginary the visual space goes beyond the antiquity. Oliver Grau shows as the art of the virtual one appeared very before the art the illusion and the immersion. It describes metamorphoses of the concepts of the art and the image, the interactive art, the project of the relations, the agents, the telepresence and the evolution of the image. Grau not only considers a history of the spaces of the illusion, but also of a theoretical structure for an analysis of the fenomenology, its functions and its strategies for the future. (Oliver Grau - December 2002).

 

The interaction in cyberespace allows to circulate in space shaped for computational, composed way of three-dimensional environments that can contain some scenes, activated in one determined moment, where current objects are reconfigured in function of events and behaviors determined for the reader and the real time is determined by the machine in almost the concurrence of the emission and reception of the information.

 

Thus we will be able to perceive that the artistic productions certify that the creation and the communication are in tunning with a proper mentality of the digital age, point with respect to new forms of relation between the human beings and machines from the technologycal devices and of the numerical language.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.1 Indentation

Installation project .

Image 1: exhibition

 

 

 

Image 2: Space project

 

 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


2.2 Tables and Figures

 

 

 

 

 

 

 

 

 

 

 

 

 

 


2.3 Quoting references

[1] AARSETH, Espen J. (1997) Cybertext: Perspectives on Ergodic Literature. Baltimore, EUA, The Johns Hopkins University Press.

[2] BEIGUELMAN, Giselle

          2001.2002-.  desvirtual.com Disponível em: http://www.desvirtual.com.

 2002

 a- Ceci n’est pás um nike Disponível em http://www.desvirtual.com/nike

b-       Revista trópico :  Disponível em http://www.uol.com.br/revista trópico acessado em 10 de março de 2003

c-       Liquid Texts, Leonardo Eletronic Almanac, volume 10, number 8, agosto de 2002. Disponível em:  http://www.desvirtual.com/thebook

d-         2003  Notes on the Loss of Inscription”, in: P0es1s , Berlim, literaturWERKstatt, no prelo

[3] OLIVER,Grau ( 2002) Virtual Art- MIT PRESS- Cambridge- Massachusetts

3. Submission of Papers

Papers should be submitted as email attachments to: celestino.soddu@polimi.it. The deadline is 10 November 2003.

Curriculum

2003 Mestrado in Communication and Semiótica-PUC-São Pablo. Orientation of the Profa. Dra. Giselle Beiguelman.

Special student  in Questions of the Image - Prof. Dra. Silvia Laurentiz - University of São Paulo - School of Communication and Arts- ECA.

2001 Master-graduation in Art and Technology - College of Beautiful São Paulo Arts - working the digital way and searching the exploration them half electronic in the art educação. Orientation of the Profa. Dra. Silvia Laurentiz.

2000 special student  in Creative Process and Metodology -ECA/ Usp-Prof. Dr. Julio Plaza.

 Department of Communication and Semiotics Puc/ SP- student  in Complex Systems with Prof. Dr. Rogério Costa.

 1978 full Master degre in Plastic Arts - College of Beautiful Arts Marcelina São São Paulo

 

Recent works:

      2003

3 Teses e 1 Hipótese- Galeria Vermelho- São Paulo, The idea is to make the reader to lose the notion of the presentation of the project of interactive imersiva installation. 14 of outubro/08 of November

 

FILE 2003- Festival internacional de linguagem eletrônica- Paço das Artes-  São Paulo - "Virtual Space" - http://www.file.org

"Machinista 2003" - media net art festival, organized and co-ordinated in the city of Pern, Russia. The objective of the festival is "artificial intelligence in the art: faces of the naivety of the machine ". The focus is a new interaction machine/man and the man in the art and the culture-city of Perm, Russia

 "Gramatologi+tal"  -    http://www.machinista.ru/en

V SALON INTERNACIONAL DE ARTE DIGITAL-Cuba- 5to. Salón y Coloquio Internacional de Arte Digital La Habana / Julio 2003-Havana de 17 a 21 de junho- Gramatologi+tal Project

ICECA-Initiative for Cultural Exchange and Computer Arts, Chiangmai- First New Media Art Festival Thailand- 24 of March of 2003 with the projects:

Gramatologi+tal -ICECA  - CMU Art Museum ChianMai University - Thailand

Percepção em 3D- parte 2 - ICECA - CMU Art Museum ChianMai University - Thailand

      2002

Hexa Media  Festival- Seoul  Korea - Gramatologi+tal  December  de 2002-http://www.mediatrans.org/phase/?phase_no=10

- Hexa Media Festival Seoul Korea -Percepção em 3D- December  de 2002  

http://www.mediatrans.org/phase/index.php?phase_no=15

 

EVA-GIFU 2002- Electronic Imaging & the Visual Arts 2002 -Gifu-Japão-“ Hiraganá Project “- 12 e 13 de november

File 2002- Festival internacional de linguagem eletrônica- Paço das Artes- São Paulo- Project Hiraganá- 8 de august

Percepção em 3D- File 2002- Festival internacional de linguagem eletrônica- Paço das Artes- São Paulo- 8 de August.

www.rhizome.org-“Gramatologi+tal”- 2002- september

www.Generative.net- “Gramatologi+tal” november de 2002

III Interpoesia On line- “ Gramatologi+tal” -http:// www.wiltonazevedo.com.br